Crafting Familiologist Gear
Craft powerful gear for yourself and your familiars to enhance your adventures. The
Alshanex's Familiars mod introduces specialized armor pieces that can be crafted using a smithing transform. This guide details how to create these items.
Familiologist Armor
The Familiologist armor set consists of four distinct pieces:
Familiologist Boots,
Familiologist Chestplate,
Familiologist Helmet, and
Familiologist Leggings. Each piece is crafted through a specific smithing transform recipe.
Familiologist Boots
To craft
Familiologist Boots, you will need the following ingredients:
Crystal Berry- wizard_boots
- arcane_essence
Combine these three items using a smithing transform to create the
Familiologist Boots.
Familiologist Chestplate
To craft a
Familiologist Chestplate, you will need the following ingredients:
Crystal Berry- wizard_chestplate
- arcane_essence
Combine these three items using a smithing transform to create the
Familiologist Chestplate.
Familiologist Helmet
To craft a
Familiologist Helmet, you will need the following ingredients:
Crystal Berry- wizard_helmet
- arcane_essence
Combine these three items using a smithing transform to create the
Familiologist Helmet.
Familiologist Leggings
To craft
Familiologist Leggings, you will need the following ingredients:
Crystal Berry- wizard_leggings
- arcane_essence
Combine these three items using a smithing transform to create the
Familiologist Leggings.
Understanding the Smithing Transform
The smithing transform is a crafting mechanic used for these recipes. There are four distinct smithing transform recipes within
Alshanex's Familiars, each corresponding to one of the Familiologist armor pieces. All recipes follow a similar pattern, requiring a
Crystal Berry, a piece of wizard armor (boots, chestplate, helmet, or leggings), and arcane_essence to produce the upgraded Familiologist equivalent.
Arcane Essence is also used to tame familiars, which are new mobs found throughout the world. Tamed familiars follow you and fight alongside you using spells.
Gear upgrades are 1.21.1 only
The mod's four smithing transform recipes exist only on the 1.21.1 build. On 1.20.1 that category is empty, along with rituals, shrinking recipes and the alchemist cauldron.
That makes version the first thing to check when a gear upgrade will not appear. On the older line the mod is eleven crafting recipes and nothing more.
Where the materials come from
The mod places four structures, and they are the practical source of anything you are not crafting:
- Graveyard — spacing 20, separation 5, generated as underground decoration and by far the most common
- End Laboratory — spacing 25, separation 10, on the surface
- Hunter Campsite — spacing 40, separation 10, the rarest of the three spaced structures
- Origin Island — placed as a top-layer modification rather than on the standard grid
The graveyard being underground decoration is the useful detail: you will meet it while caving rather than while travelling, which makes it the reliable early source.
Order of work
Crafted items first, then the structures that supply upgrade materials, then smithing. Since the campsite at spacing 40 is twice as far apart as the graveyard, plan a dedicated trip for it rather than expecting to stumble across one.
Covers the mod’s in-game guide topics: Familiologist Boots Familiologist Chestplate Familiologist Helmet Familiologist Leggings minecraft:smithing_transform