Aquamirae: Exploring the Ice Maze and Ship Graveyard
Aquamirae turns the frozen ocean into a self-contained adventure: a labyrinth of ice called the Ice Maze on the surface, and a sunken Ship Graveyard in the darkness below it. This guide covers what to gather first and the gear that gets you started.
The frozen ocean
The Ice Maze rises above the water as a maze of ice walls dotted with small surface structures, while the wrecks and horrors of the Ship Graveyard wait beneath. Most of Aquamirae's materials and loot come from exploring these two layers, so a boat, some warm preparation, and a light source are worth bringing.
Key materials
A handful of resources drive nearly every recipe in the mod:
Ship Graveyard Echo — the salvage currency of the wrecks, used in armor, tools and utility items.
Abyssal Amethyst — the high-tier crafting gem behind the Abyssal equipment line.
Oxyhelium and
Esca — used for lights and food.
Fin and
Angler Fang — dropped materials that feed the Terrible equipment line.
Salvager armor
Your first dedicated set is the Salvager armor, made from leather, iron and salvage. Craft
Salvager Boots from two
Iron Ingot and two
Ship Graveyard Echo,
Salvager Waders from two
Ship Graveyard Echo, three
Leather and two
Iron Ingot, and the
Salvager Suit from three
Leather, three
Iron Ingot and two
Ship Graveyard Echo. It is an accessible mid-tier set that eases exploration before you commit to the Abyssal or Terrible lines.
Light and food
Two
Oxyhelium, one
Esca and two
Stick make a
Luminescent Lamp for marking your path through the maze, and four
Oxyhelium with one
Esca yields a stack of
Luminescent Bubble. For food, a
Sea Stew combines two
Oxyhelium, a
Fin, three
Cooked Spinefish and a
Bowl.
An item mod, not a building one
Aquamirae carries 71 items against just 5 blocks across 76 pages. That ratio sets expectations: there is no building set here and no machinery — the mod is gear, consumables and the creatures that guard them.
Six structures, two placement styles
The pirate builds — Pirate Outpost, Pirate Shelter and Pirate Ship — are placed by top-layer modification and carry no spacing or separation values, so they do not sit on the usual structure grid.
The rest are placed conventionally and densely:
- Shipwreck — spacing 6, separation 1
- Arch — spacing 4, separation 0
- Spiral — spacing 4, separation 0
The arch and spiral generate as fluid springs, and their separation of 0 means they can appear right next to each other.
What that means for a first trip
You do not need to prepare an expedition. At these spacings the mod's world content is dense enough to meet immediately — the preparation that matters is for surviving underwater long enough to explore it.
Version note
1.21.1 runs 7.2.4; 1.20.1 runs 7.1.13.