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Automobility Assembly: Why 84% of It Is at One Table

guide

This guide covers the practical consequence of Automobility's recipe distribution.

The split

Seventy-five recipes, and 63 of them need the table. That ratio — roughly five to one — is among the most concentrated on this wiki.

What that means before you build

A player who installs the mod and opens a crafting grid sees twelve recipes and may conclude there is nothing here. That is the single most likely way to misjudge this mod.

The table is not an optional convenience or a late-game upgrade; it is the mod's only real interface.

Ten items and ten blocks

20 pages, evenly split. Sixty-three table recipes drawing on a 20-entry registry means the same components recombine extensively — parts fit together in many configurations rather than each recipe needing its own unique ingredient.

That is what makes a vehicle mod feel modular rather than like a list of finished models.

Version parity in practice

The builds differ by exactly two recipes in total. 0.5.0.h on NeoForge for 1.21.1 and 0.4.2 on Forge for 1.20.1 — a large version-number gap for a content difference of two entries.

Whichever line your pack runs, the mod is effectively the same.

No dependency, no structures

Automobility defines its own recipe type and generates no worldgen. It needs no partner mod and changes no terrain, so it is safe to add to a world in progress.

Practical order

Craft toward the Auto Mechanic Table before anything else, then read its 63-recipe list in full. Since components recombine, knowing the whole list is more useful here than in a mod where each recipe is independent.

The trap, stated once more

Twelve crafting recipes is what a player sees before building the table. Sixty-three is what the mod actually contains. If a recipe lookup only searches the crafting category — which many do by default — this mod looks like a stub.

Scale

20 pages, 10 items, 10 blocks, ~75 recipes, 0 structures. Builds are 0.5.0.h on NeoForge (1.21.1) and 0.4.2 on Forge (1.20.1), differing by two recipes in total.

Practical note on versions

A large version-number gap with a two-recipe content difference usually means the work went into internals rather than content. Whichever line you run, expect the same vehicles.

Covers the mod's in-game guide topics:

Auto Mechanic TableAuto Mechanic TableCrafting