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BE Style Wither: Spin, White Summon, and Charge Attack Settings

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This guide covers the enableSpinAndWhiteSummon and enableChargeAttack settings in BE Style Wither, along with the other toggles available in the mod's interface.

BE Style Wither is a utility mod that changes how the wither behaves. It is not used through crafting. Instead, you turn its options on or off in its interface, and you use its hotkeys for the actions it provides. The settings listed below are toggles: each one is either enabled or disabled, and each one changes a specific part of the wither's behavior.

Spin and White Summon

enableSpinAndWhiteSummon — Enable Spin And White Summon.

Turning this on gives the wither the spin and white summon behavior. When the option is active, the wither performs a spin, and it summons a white variant as part of that behavior. If you want the standard wither behavior instead, leave this option off. Because this is a toggle rather than a one-time action, the behavior applies for as long as the option stays enabled.

Charge Attack

enableChargeAttack — Enable Charge Attack.

This option adds the charge attack to the wither's behavior. With it enabled, the wither can perform a charge attack. With it disabled, that attack does not occur. Like the other entries here, it is a setting you switch on or off in the interface rather than something you trigger once.

Other Toggles in the Same List

The remaining settings control other parts of the wither's behavior. They sit alongside the two options above and are operated the same way.

  • enableBounceBlueWitherSkull — Enable Bounce Blue Wither Skull. Gives the blue wither skull the bounce behavior.
  • enableMoreInertialBlueWitherSkull — Enable More Inertial Blue Wither Skull. Gives the blue wither skull more inertia.
  • enableShootMoreBlueWitherSkull — Enable Shoot More Blue Wither Skull. Makes the wither shoot more blue wither skulls.
  • enableExplodeByHalfHealth — Enable Explode By Half Health. Makes the wither explode when it reaches half health.
  • enableExplodeByDie — Enable Explode By Die. Makes the wither explode when it dies.
  • enableDoubleHealth — Enable Double Health. Gives the wither double health.
  • enableMaintainWeakenedState — Enable Maintain Weakened State. Keeps the wither in its weakened state.

How to Operate the Settings

Open the mod's interface to reach these options. Each entry appears as a named toggle, and you switch it on or off there. There is no crafting step and no item to hold; the interface is where every setting is changed.

If an action in the mod is bound to a key rather than a toggle, use the corresponding hotkey and set it in the controls menu. Do not assume a key is assigned by default. The controls menu is where you choose which key performs which action, so check it before relying on any shortcut.

Suggested Approach

Decide what you want the wither to do before you enable anything, then turn on only the options that match.

  • For the spin and white summon behavior, enable enableSpinAndWhiteSummon.
  • For the charge attack, enable enableChargeAttack.
  • For the blue wither skull changes, use enableBounceBlueWitherSkull, enableMoreInertialBlueWitherSkull, and enableShootMoreBlueWitherSkull as needed.
  • For explosion behavior, use enableExplodeByHalfHealth and enableExplodeByDie.
  • For durability and state changes, use enableDoubleHealth and enableMaintainWeakenedState.

Each toggle acts independently, so you can combine them. If a behavior is not what you expected, check which toggles are currently on and turn off the ones you do not want. Since these are settings rather than one-time commands, the mod keeps applying them until you change them.