Block Entity Optimization
feature
Overview
Block Entity Optimization is a feature that controls how block entities such as chests, signs, shulker boxes, decorated pots, banners, bells, beds, campfires, and lecterns are updated, rendered, and animated. It lets you choose between a Smart scheduler that updates these blocks based on factors like visibility and a Fast scheduler that updates them immediately. It also provides options for toggling optimizations and animations for each block type, adjusting sign text render distance and backface culling, setting extra render passes to keep animations going, and selecting shading methods and render passes.
Options
- Sign Text Render Distance
- Optimize Shulker Box
- Optimize Decorated Pot
- Animate Shulker Box
- Animate Decorated Pot
- Extra Render Passes
In-game interface text.