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BetterNether Biome Guide: Swamplands, Terraces, Grasslands, Soul Plains, and Wart Forests

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BetterNether adds several Nether biomes that change what you see and what spawns around you, including swamplands, terraces, grasslands, soul plains, and wart forests. Each biome keeps the Nether's basic climate, so the differences come down to terrain, atmosphere, and the mobs that appear there.

Shared Climate Across These Biomes

Every biome covered here shares the same climate profile: it is hot, with a temperature of 2.0, and no rain falls. That means you will not run into weather changes while exploring any of them. The heat is constant, so plan your travel and building the same way you would anywhere else in the Nether.

Nether Grasslands

The Nether Grasslands is a hot, rainless biome. Its monster spawns include ghast, zombified piglin, magma cube, skull, enderman, and piglin. Its creature spawn is the strider. Because ghasts and piglins can both appear here, keep an eye on open space above you as well as the ground ahead.

Poor Nether Grasslands

The Poor Nether Grasslands shares the same climate as the standard grasslands: hot, temperature 2.0, and no rain. Its monster spawn list matches the regular grasslands exactly, with ghast, zombified piglin, magma cube, skull, enderman, and piglin. The strider is its creature spawn. If you already know how to handle the Nether Grasslands, the same threats apply here.

Nether Swampland

The Nether Swampland is hot, with a temperature of 2.0, and has no rain. Its monster spawns are magma cube, skull, and naga. The strider is the creature spawn. This is a shorter monster list than the grasslands, but the naga is a notable addition that you will not find in the grassland biomes.

Nether Swampland Terraces

The Nether Swampland Terraces follows the same climate rules: hot, temperature 2.0, no rain. Its monster spawns are magma cube, skull, and naga, and its creature spawn is the strider. The spawn list is identical to the standard Nether Swampland, so the difference between the two lies in the terrain rather than in what appears there.

Old Swampland

The Old Swampland is also hot, at temperature 2.0, with no rain. It spawns the same monsters as the other swampland variants: magma cube, skull, and naga. Its creature spawn is the strider. As with the terraces, the mob roster matches the rest of the swampland family.

Soul Plain

The Soul Plain is hot, with a temperature of 2.0, and no rain. Its monster spawns are ghast, zombified piglin, magma cube, skull, enderman, and piglin. The strider is its creature spawn. This spawn list is the same as the one found in both grassland biomes, so the dangers you face in a Soul Plain mirror those of the grasslands.

Wart Forests

The facts provided do not describe wart forests in detail, so treat this section as a pointer rather than a full breakdown. What can be said is that wart forests belong to the same group of Nether biomes as the swamplands, terraces, grasslands, and soul plains covered above.

Planning Around Spawns

A few practical points follow from the spawn data:

  • Strider is the only creature spawn listed for every biome here, so it is the one friendly mob you can consistently expect.
  • Magma cube and skull appear in all the biomes listed, making them the most widespread threats.
  • Ghast, zombified piglin, enderman, and piglin are limited to the grassland biomes and the Soul Plain.
  • Naga shows up only in the swampland variants, including the terraces and the old swampland.

Because every biome here is hot and rainless, the environment itself stays predictable. The real variation comes from which monsters can appear, so check the spawn list for the biome you are entering before you settle in or start building.

Covers the mod’s in-game guide topics: Nether Grasslands Nether Swampland Nether Swampland Terraces Old Swampland Poor Nether Grasslands Soul Plain

Nether Grass