Exploring Biomes O' Plenty End Biomes
Biomes O' Plenty introduces several unique and otherworldly biomes to the End dimension. These new areas offer diverse environments to explore beyond the vanilla End islands.
End Biome Overview
The End biomes added by Biomes O' Plenty generally feature a temperate climate. This means they have a temperature of 0.5 and no rain, creating a consistent environment across many of these new areas.
Specific End Biomes
End Wilds
The End Wilds biome is characterized by a temperate climate, maintaining a temperature of 0.5. There is no rain in this biome.
End Corruption
Similar to the End Wilds, the End Corruption biome also has a temperate climate with a temperature of 0.5 and no rain.
End Reef
The End Reef biome shares the same temperate climate as the End Wilds and End Corruption, with a temperature of 0.5 and no rain.
Mystic Grove
The Mystic Grove biome features a slightly warmer temperate climate, with a temperature of 0.7. This biome is home to various creatures and monsters:
- Monster Spawns:
- Zombie Villager
- Slime
- Witch
- Creature Spawns:
- Rabbit
- Fox
- Allay
- Wolf
Glowing Grotto
The Glowing Grotto biome has a temperate climate with a temperature of 0.5. This grotto is a spawning ground for several common monsters:
- Monster Spawns:
- Spider
- Zombie
- Zombie Villager
- Skeleton
- Creeper
- Slime
Spider Nest
The Spider Nest biome also maintains a temperate climate with a temperature of 0.5. As its name suggests, this biome is particularly known for monster spawns:
- Monster Spawns:
- Spider
- Zombie
- Zombie Villager
- Skeleton
- Creeper
- Slime
What these biomes are actually for
Biomes O' Plenty adds no structures at all — not one dungeon, tower or ruin across the whole mod. That single fact reframes exploration here: there is no loot to hunt, so the reward for reaching a new biome is its blocks. The mod ships 365 of them against only 95 items, and the balance tells you where the design effort went.
For the End biomes that means bringing back building material and plant life rather than chests. Clear a stack of anything that catches your eye before you leave, because unlike a dungeon a biome will not restock and you may not find that one again nearby.
No locator, no map marker
With no structures there is also nothing for a locator item to point at. Finding a specific End biome is done the old way — fly, look, and note the coordinates. Bring an elytra and enough fireworks to cover ground, since End biomes are separated by void gaps that make walking searches impractical.
Working the blocks you bring home
Everything you gather feeds the same small set of recipes: 265 crafting recipes, 39 stonecutting entries and just 4 smelting ones. The stonecutter is the workhorse — it turns each new stone into its slab, stair and wall in one step, so a single stack of an unfamiliar End block becomes a full building palette without hunting for individual recipes.
Covers the mod’s in-game guide topics: End Wilds End Corruption End Reef Mystic Grove Glowing Grotto Spider Nest