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How to Enable or Disable Blur Per Screen Type in Blur+

guide

Blur+ lets you control exactly which screens get a blurred background, so you can keep the effect on menus you like and turn it off everywhere else. Each screen category has its own toggle, and the mod also gives you separate control over the vanilla blur effect for specific screens by ID.

Screen Category Toggles

These settings turn the blur effect on or off for a whole class of screens. Flip each one depending on whether you want that type of screen blurred.

  • Apply Blur to Containers (blurContainers) — controls blur on container screens.
  • Apply Blur to Books (blurBooks) — controls blur on book screens.
  • Apply Blur to Command Blocks (blurCommandBlocks) — controls blur on command block screens.
  • Apply Blur to Death Screen (blurDeathScreen) — controls blur on the death screen.
  • Apply Blur to Signs (blurSigns) — controls blur on sign screens.
  • Apply Blur to Title Screen (blurTitleScreen) — controls blur on the title screen.

If a category is switched off, screens in that category will not receive the Blur+ blur.

Reducing Blur on In-Game Screens

Reduce Blur on In-Game Screens (reduceInGameBlur) lowers the amount of blur applied to screens that appear while you are in the game. Use it when full-strength blur feels too heavy during gameplay.

Title Screen Background

Two options affect the title screen beyond blur:

  • Darken Title Screen Background (darkenTitleScreen) darkens the title screen's background.
  • Gradient as Background (useGradient) switches the background to a gradient instead of a plain fill.

When the gradient is active, four color settings define how it looks:

  • Gradient Start Color (gradientStart) and Gradient End Color (gradientEnd) set the two colors.
  • Gradient Start Alpha (gradientStartAlpha) and Gradient End Alpha (gradientEndAlpha) set the transparency at each end.

Animation Timing

Blur+ animates its blur and background transitions. Three settings shape that motion:

  • Fade Time (in milliseconds) (fadeTimeMillis) — how long the fade-in takes.
  • Fade Out Time (in milliseconds) (fadeOutTimeMillis) — how long the fade-out takes.
  • Blur Animation Curve (blurAnimationCurve) — the curve used for the blur animation.
  • Background Gradiant Animation Curve (backgroundAnimationCurve) — the curve used for the background gradient animation.

Vanilla Blur Overrides

Separate from Blur+'s own blur, you can override the vanilla blur effect for individual screens. Both lists work by screen ID.

  • Force-enabled Screens (forceEnabledScreens) — screens where the vanilla blur effect is forced on.
  • Force-disabled Screens (forceDisabledScreens) — screens where the vanilla blur effect is forced off.

To find the ID you need, turn on the option that shows the current screen's ID in the top left corner of the game window. Open the screen you want to target, note the ID displayed, then add it to the appropriate field. This is the intended way to discover screen IDs for these two lists.

Screens Excluded From Animation

One setting takes a list of screens that Blur+ should not animate. Add screen IDs to it to keep those screens from receiving animated blur or background transitions. Use the same on-screen ID display to find the IDs you need.

The Menu Background Blur Setting

One option mirrors the Menu Background Blur setting found in Minecraft's Accessibility Settings. Changing it here matches that setting, so you can manage it alongside the rest of your Blur+ configuration.

A Practical Order

Start with the six category toggles and switch off any screen type you do not want blurred. If in-game screens still feel too blurred, adjust Reduce Blur on In-Game Screens. Then use the force-enabled and force-disabled lists for individual screens the category toggles do not cover, and add any screens you want left alone to the no-animation list.