Bridging Mechanics
feature
Overview
Bridging Mechanics lets a player place blocks outward while moving, with a master switch that turns most of the feature on or off. It can be restricted to sneaking, limited to particular axes, and adjusted with a minimum distance and a delay after each bridge. Optional visual aids show a crosshair indicator, block outlines, and F3 markers for both bridging and ordinary placement, while other settings control things like torch use, replaceable blocks, snap sensitivity, and reacharound placement.
Options
- Minimum Bridging Distance
- Post-Bridging Delay
- Bridging Axis While Crouching
- Show Bridging Crosshair
- Show Bridging Block Outline
- Show Non-Bridging Block Outline
- Bridging Outline Colour
- Skip Torch Bridging
- Bridging Snap Strength
- Bridging Adjacency
- Show Bridging Block Outline In F3
- Show Non-Bridging Block Outline in F3
- Show Bridging Block Trail In F3
- Toggle Reacharound Placement
- Toggled Reacharound Placement
- ^ a.k.a. Reacharound Placement, similar to Quark
- Tweak the major mod components
- Change how all the indicators look
- Miscellaneous settings
- Minimum Horizontal Distance
- Minimum Vertical Distance
- Only Bridge While Crouching
- 3 = Easier to Bridge
- 4 = Vanilla Behaviour
- Faces + Edges + Corners
- Depends on 'Only Bridge When Crouching'
- Align Bridged Slabs
- Replace Non-Solid Blocks
- 1.0 = Standard. Strong snapping
- 0.0 = Old. Strict Snapping
In-game interface text.