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CameraOverhaul Settings: Enable the Mod and Switch Effects Between Views

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CameraOverhaul adds motion-driven camera behaviour, and everything about it is controlled from one settings screen rather than from crafting or items. This guide explains how to reach that screen, switch the mod on, and decide whether its effects apply in first person only or in third person as well.

Opening the Settings

The mod's options live in a single configuration screen titled CameraOverhaul Settings. Open it through the mod's own interface entry, which is where its options are listed alongside other configurable mods. There is no item to craft and no block to place; the screen itself is the control panel.

At the top of that screen sits a title entry marked as metadata. Leave it alone — it is not a setting and changing it serves no purpose.

Turning the Mod On

The master switch is Enable the mod's effects. This one toggle governs every feature the mod provides. With it off, none of the camera behaviour described below will occur. With it on, the individual sliders and toggles become meaningful.

First Person Only or Both Views

Enable In Third Person decides where the effects appear. Turn it off and the mod's camera behaviour is restricted to first-person view only. Leave it on and the same effects also apply while you are in third person.

Choosing How the Camera Reacts to Movement

Several settings shape how the camera responds to how you move. Context Transition Smoothing sets how gradual the shift is between situational profiles — for example going from walking to swimming. Strafing Roll Factor sets how strongly the camera tilts when you move sideways. Forward Velocity Pitch Factor sets how strongly the camera pitches when you travel forwards or backwards, while Vertical Velocity Pitch Factor does the same for upward and downward motion.

Two smoothing controls refine those reactions: Horizontal Velocity Smoothing Factor adjusts how gradual the pitch and roll changes are when you move sideways or forwards, and Vertical Velocity Smoothing Factor adjusts the same for vertical movement.

Camera Smoothing Factor is a broader control covering the camera's overall pitch and yaw interpolation. It changes only how the camera looks, not where you are aiming, so gameplay aim is unaffected.

Mouselook Roll

Three settings govern the roll produced by turning your view horizontally. Mouselook Roll Accumulation sets how readily that roll builds up. Mouselook Roll Intensity caps how strong the roll can become. Mouselook Roll Smoothing sets how gradually the roll fades away.

Idle Sway

When you stand still long enough, a gentle random sway begins. Camera Sway Intensity controls how strong it is and Camera Sway Frequency controls how often it shifts. Camera Sway Fade-in Delay is how long you must remain idle before the sway starts appearing, Camera Sway Fade-In Length is how long that appearance takes, and Camera Sway Fade-Out Length is how long it takes to disappear once you start moving again.

Screen Shakes

Screen Shakes Max Intensity caps the strength of every shaking effect, and Screen Shakes Max Frequency sets how quickly those shaking rotations reverse or oscillate. Three values between 0 and 1 tune individual sources: Explosion Screen Shake Trauma for blasts, Thunder Screen Shake Trauma for thunder tied to lightning, and Hand Swing Screen Shake Trauma for anything that swings your arm — this last one is best left very low.

Operating the Interface

Move between entries with the usual menu navigation, adjust sliders and toggles with the standard confirm and cycle actions, and close the screen to apply your choices. If you want a key bound to any of these actions, set it yourself in the controls menu — no shortcut is assigned by the mod.