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Camera Overhaul Guide: Tuning Mouselook Roll, Accumulation, Intensity, and Smoothing

guide

Camera Overhaul adds motion-driven camera effects, and its settings screen is where you tune how strongly the camera reacts when you turn horizontally. Open the settings interface to reach these options; the mod is configured entirely through that interface and its hotkeys.

Enabling the Mod and Choosing a View

Enable the mod's effects is the master switch for every feature the mod provides. Turn it off and nothing else on this screen applies.

Enable In Third Person keeps the effects active in third-person view when left on. Switch it off and the effects apply only while you are in first-person view.

How Horizontal Turning Produces Roll

Turning the camera left or right feeds into a roll rotation — a tilt of the view around the axis you are looking along. Three settings shape that tilt, and they are the ones to adjust when the effect feels too weak, too strong, or too jittery.

  • Mouselook Roll Accumulation — governs how readily horizontal turning builds up roll. Raise it and small turns produce a noticeable tilt; lower it and you need to swing the view further before roll builds.
  • Mouselook Roll Intensity — sets the ceiling on how far the roll can go from horizontal turning. This is the cap, not the rate: it decides the strongest tilt you will ever see from this effect.
  • Mouselook Roll Smoothing — controls how gradually the roll fades once it has been generated. Higher values give a slower, softer return to level; lower values let the tilt settle quickly.

A practical approach: set Mouselook Roll Intensity first to the largest tilt you find comfortable, then use Mouselook Roll Accumulation to decide how much turning it takes to reach that tilt, and finish with Mouselook Roll Smoothing to taste. If the camera feels twitchy, increase smoothing; if it feels sluggish or floaty, decrease it.

These neighboring options affect other kinds of camera motion and can interact with how roll feels in practice.

  • Horizontal Velocity Smoothing Factor — how gradually pitch and roll respond to horizontal movement.
  • Vertical Velocity Smoothing Factor — how gradually pitch responds to vertical movement.
  • Strafing Roll Factor — how much roll comes from sideways movement rather than from turning.
  • Forward Velocity Pitch Factor — how much pitch comes from moving forward or backward.
  • Vertical Velocity Pitch Factor — how much pitch comes from moving up or down.
  • Camera Smoothing Factor — overall interpolation of the camera's pitch and yaw. It does not change gameplay or your aim.
  • Context Transition Smoothing — how gradually the camera blends between contextual profiles such as walking and swimming.

Idle Sway and Screen Shakes

Separate from turning, the camera can drift while you stand still. Camera Sway Intensity sets how far it drifts, Camera Sway Frequency sets how often it changes, Camera Sway Fade-in Delay sets how long you must remain idle before drift begins, Camera Sway Fade-In Length sets how long the drift takes to appear, and Camera Sway Fade-Out Length sets how long it takes to stop once you move again.

Screen shaking has its own limits and per-cause strengths: Screen Shakes Max Intensity, Screen Shakes Max Frequency, Explosion Screen Shake Trauma, Thunder Screen Shake Trauma, and Hand Swing Screen Shake Trauma. The last is best kept very low.

Operating the Settings

Adjust each value through the mod's interface. Any action that has a hotkey uses the corresponding hotkey — set it in the controls menu. Changes take effect as you make them, so tune the roll settings while turning the camera to judge the result directly.