MC-WIKI.net
Camera Overhaul Wiki › Guides › Camera Overhaul Settings Guide for Camera Motion, Roll and Smoothing

Camera Overhaul Settings Guide for Camera Motion, Roll and Smoothing

guide

Camera Overhaul Settings is the configuration screen where you tune how the camera reacts to movement and mouse input. Every option below lives on that screen, and the mod's effects are toggled through it rather than through any crafting recipe.

Turning the Mod On and Choosing a View

  • Enable the mod's effects switches every feature of the mod on or off at once. Use it as a master control when you want the camera to behave normally again without changing your other values.
  • Enable In Third Person keeps the mod's effects active outside of first-person view. Turn it off if you only want the camera changes to apply while you are looking through the player's own eyes.

Adjusting Pitch and Roll from Movement

These settings decide how strongly the camera tilts and nods in response to how you are moving.

  • Strafing Roll Factor sets how much the camera tilts sideways when you move left or right. A higher value produces a stronger lean during sideways movement.
  • Forward Velocity Pitch Factor sets how much the camera nods up or down when you travel forward or backward.
  • Vertical Velocity Pitch Factor sets how much the camera nods in response to upward or downward movement, such as falling or rising.

Smoothing Movement-Driven Rotation

Smoothing values control how gradually the movement-based rotations build up and settle, rather than snapping instantly.

  • Horizontal Velocity Smoothing Factor controls how gradual the pitch and roll changes are when you move along the ground.
  • Vertical Velocity Smoothing Factor controls how gradual the pitch changes are when you move up or down.
  • Context Transition Smoothing controls how gradually the camera shifts between different contextual profiles, for example between walking and swimming.

Global Camera Interpolation

  • Camera Smoothing Factor sets the overall interpolation applied to the camera's pitch and yaw. This affects only how the camera looks, not where you are actually aiming, so gameplay aim is unaffected.

Roll from Turning the Mouse

These three options govern the roll that appears when you swing your view around horizontally.

  • Mouselook Roll Accumulation sets how readily that roll builds up as you turn.
  • Mouselook Roll Intensity caps how strong the roll can become.
  • Mouselook Roll Smoothing controls how gradually the roll fades away afterward.

Idle Sway

Sway is a gentle random drift that appears when you stand still for long enough.

  • Camera Sway Intensity sets how strong the drift is.
  • Camera Sway Frequency sets how quickly it moves.
  • Camera Sway Fade-in Delay sets how long you must remain idle before the drift begins to appear.
  • Camera Sway Fade-In Length sets how long the drift takes to reach full strength once it starts.
  • Camera Sway Fade-Out Length sets how long the drift takes to disappear after you start moving again.

Screen Shakes

These options control shaking effects triggered by events in the game.

  • Screen Shakes Max Intensity caps the strength of every shaking effect.
  • Screen Shakes Max Frequency sets how quickly shaking rotations reverse direction.
  • Explosion Screen Shake Trauma is a value from 0 to 1 tied to how strongly explosions shake the screen.
  • Thunder Screen Shake Trauma is a value from 0 to 1 tied to how strongly thunder tied to lightning bolts shakes the screen.
  • Hand Swing Screen Shake Trauma is a value from 0 to 1 tied to how strongly arm-swinging actions shake the screen. Keeping this very low is recommended.

Operating the Screen

Open Camera Overhaul Settings through its interface, then adjust each value to taste. If a hotkey is available for a camera action, assign it in the controls menu rather than assuming a default. The title entry is metadata and should be left alone.