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Munitions, Shells, and Foundry Casting Recipes in CBC

guide

Ammunition and foundry casting in Create Big Cannons transforms molten metals, guncotton, and wooden components into armor-piercing rounds and customized artillery shells.

Foundry Basin Melting

Before casting cannon parts or ingots, solid metals must be liquefied in a heated basin:

Liquefied metals are poured directly into mould basins to cast cannon barrels, breeches, and chambers.

Autocannon Munitions Crafting

Autocannons fire high-velocity rounds crafted at standard benches:

Mechanical Crafting of Heavy Shells

Heavy artillery shells require a three-by-three Mechanical Crafting grid:

Fuze Attachment and Ballistics

Shells can be customized with nose or base fuzes:

  • Impact Fuze: Detonates upon front impact against solid blocks.
  • Delayed Impact Fuze: Detonates shortly after penetration, wreaking havoc inside fortified structures.
  • Inertia Fuze: Sophisticated fuze functioning reliably on bounces and ricochets.
  • Proximity Fuze: Detonates when passing near airborne or surface targets.

Propellant Charges and Firing Safety

In addition to crafting projectile heads, artillery crews must manufacture propellant charges:

  • Powder Charge: Crafted from gunpowder, string, and paper, providing the kinetic burst that propels shells through the barrel.
  • Big Cartridge: Combines brass casing sheets with propellant to form heavy artillery charges.
  • Never overload a cannon with more powder charges than its chamber and barrel metallurgy can withstand, as excess explosive pressure will rupture the gun and destroy nearby crew members.
Armor Piercing (AP) Autocannon RoundArmor Piercing (AP) ShellAutocannon Ammo ContainerHigh Explosive (HE) ShellFlak Autocannon RoundDelayed Impact FuzeMechanical CraftingMachine Gun RoundPacked GuncottonCast Iron IngotBlock of BronzeProximity Fuze