Create Big Cannons 1.21.1 Features and Artillery Setup
guide
Running Create Big Cannons version 5.11.7 on Minecraft 1.21.1 brings complete modular cannon engineering, quick-firing breeches, and modern ballistics to updated modpacks.
1.21.1 Artillery Overview
Version 5.11.7 on Minecraft 1.21.1 provides full mechanical parity across all artillery systems:
- Big Cannons: Modular heavy guns assembled from cast iron, bronze, steel, or nethersteel.
- Autocannons: Rapid-firing automatic cannons mounted on rotating contraptions.
- Ballistics Engine: Realistic projectile velocity, gravity drop, armor penetration, and deflection physics.
Core Machine Assemblies in 1.21.1
Building artillery in 1.21.1 requires setting up three main workstations:
- Casting Foundry: Basin with a Foundry Lid poured over carved dark oak moulds.
- Boring Lathe: Horizontal or vertical mechanical drill boring unbored barrels at controlled RPM.
Cannon Welder: High-torque kinetic welder joining multiple barrel sleeves into built-up cannons.
Loading and Firing Systems
Operating cannons in 1.21.1 offers both manual and automated options:
- Quick-Firing Breech: Opens and closes automatically when supplied with rotational power, allowing rapid loading of powder charges and shells.
Cannon Mounts: Powered by kinetic gears to control elevation (pitch) and azimuth (yaw).- Ramrods and Ropes: Manual contraption tools for pushing powder charges deep into the chamber.
Breech Mechanisms and Cannon Loading
Selecting the proper breech mechanism in version 5.11.7 dictates how rapidly your artillery can fire:
- Sliding Breech: A heavy horizontal mechanism opened and closed with rotational power, excellent for high-pressure heavy siege cannons.
- Screw Breech: Threaded breech block designed for maximum chamber sealing against massive gunpowder charges.
- Autocannon Breech: Recoils and cycles automatically with each round fired, consuming ammo containers at high rates of fire.
Automated Cannon Targeting and Fortifications
Integrating artillery mounts into kinetic networks allows automated aiming:
- Attach Mechanical Bearings and Gearshifts to create automated turrets that turn toward defensive perimeter sectors.
- Use sequenced gearshifts to lock in precise pitch angles for repeatable long-range bombardment against enemy bases and monster spawners.
- Use the
Block Armor Inspection Tool to verify wall toughness and hardness against incoming calibers.
Recoil Dampening and Artillery Mounts
Controlling powerful recoil forces prevents mechanical contraption strain:
- Install heavy Cannon Mounts reinforced with mechanical bearing pivots.
- Attach hydraulic recoil springs along the mount carriage to absorb carriage displacement after each shot.
- Ensure that artillery turrets have sufficient clearance from nearby stone masonry to avoid collision glitches during rapid traversing.
Recoil Spring
Powder Charge