Animation System
feature
Overview
The Animation System lets creators build frame-based motion for player models, with control over frame quantity, ordering, and layout, plus optional blending between frames. Animations are grouped by purpose, including poses, layers, and held-item actions, and they run according to a defined priority sequence. Playback can respond to conditions such as health, hunger, air, light, head rotation, or voice loudness, and gestures may be set to end once an animation completes.
Controls
- Remove the selected part from the current animation frame.\Hold Ctrl to remove from all frames.
Options
- Duplicate Animation
- Open System File Chooser
- Animation frame count
- Toggle between vertical and horizontal\animation frame layout
- Interpolate between animation frames
- Left hand swinging animation
- Right hand swinging animation
- 1.13+ (Update Aquatic) swimming animation
- Always playing animation
- Deactivate gestures after the animation finishes
- Plays before a selected animation
- Plays after a selected animation
- Animation frame depends on Health level
- Animation frame depends on Hunger level
- Animation frame depends on Air level
- Reverse Animation Frame Order
- Animation Must Finish playing
- Force Item in Animation Tab
- New Setup Animation
- New Finish Animation
- Command Activated Animation
- - Animation Actions ---
- Animation Previous Frame
- Animation Next Frame
- Add New Animation Frame
- Playing animation for
- Animation not found
- 's '' animation value is
In-game interface text.