Model Editor
feature
Overview
The Model Editor lets you create and modify a player model, with options for scaling, positioning, rotating, and texturing its parts. It can export a model as a reusable template, convert one into a skin-compatible form, or upload it to change your Minecraft skin. Models can also be locked to a player's UUID to help prevent theft, and the editor can be opened from the Title Screen or the skin customization menu.
Controls
- Drag Button:
- Hold SHIFT and ALT to show server ip.
- \Level: \Exception: \Hold SHIFT to show stack trace.
- Copy element position, rotation, and scale\Right click on the part to edit the effect later.
- Default Value: \Press to reset
- Hold CTRL+ to reset all value layers to the default value
- \Press to open '' page on the wiki in-game.
- Add a new frame with the same data as the selected frame\Hold Shift to add a clear frame.
- Click for key binding list
- Press any key to set
- Activate on Press
- Hold Ctrl to change play mode
Options
- < Export mode: Model >
- Play the animated textures in the editor
- Enable exiting the editor by pressing ESC
- Open Editor button on Title Screen
- Model file is not skin compatible
- Failed to convert model to skin
- Enable Custom Model
- Max Model File Size
- Model loading disabled by safety settings
- - Model effects ---
- Show model loading info
- Model data overflow
- Export Base64 Model
- Model Properties ID
- Exit editor with ESC
- Toggle Show in Editor
- Successfully updated model
- First Person Model View
- Model loading disabled
- Test in-game model
- Advanced Scaling Settings
- Always show Advanced Scaling Settings
- Scaling limited to normal value (Rq: )
- Convert vanilla parts
- Convert to Template
- Item in Right Hand >
- Item in Left Hand >
- Project (.cpmproject)
- Add Animated Texture
- Interpolation: Off
- Decline (Don't ask again)
- Edit Copy Transform
- Set FP Hand Position
- Layer Default Value
- Open in Web Browser
- Duplicate Animations
- Paste Part Pose All
- Held Item Position
- Apply UV To All Faces
- Start of the animated region
- Size of the animated
- Start of the animated texture frames
- One frame time in ms
- saved successfully
- auto-save successful
- Parrot sitting on the left shoulder
- Parrot sitting on the right shoulder
- Change hitbox width
- Change hitbox height
- Third Person camera distance
- View Bobbing speed scale
- Creative Flight Speed Scale
- Reach distance scale
- Mining speed scale
- Attack speed scale
- Attack Knockback Scale
- Attack Damage Scale
- Mob Detection Distance Scale
- Projectile Damage Scale
- Explosion Damage Scale
- Freezing in powdered snow (1.17+)
- Gizmo transparency
- Selected UV Area Overlay transparency
- Not selected UV Area Overlay transparency
- Gizmo width multiplier
- Gizmo length multiplier
- Copies the current frame
- Copies the selected part's pose
- Mirror animations for the mirrored parts
- Mirror the selected part's pose
- Plays when you have the Invisibility effect
- Show Cube outlines
- Knockback Resistance scale
- Safe Fall Distance attribute multiplier
- Creates armor cubes for all selected cubes
- Project load error
- Project save error
- Project file (.cpmproject)
- Untitled.cpmproject
- Texture size too big!\Max size: $sx$s
- Enter template link
- Failed to load template\
- Template Arguments
- Create New Template Argument
- Argument Description: (Use '\' for line break)
- Add Part to Argument
- Select part to add to argument
- Template Link Text\Load it using Edit/Add Template
- Place Template texture
- Only draw on selected
- Test option is unsupported in this version
- Offset First Person Hand
- Remove template texture
- Max Texture Resolution
- - Cube effects ---
- Remove Armor Offset
- Play vanilla animations
- - Texture effects ---
- Play Animated Textures
- Exported logs (.zip)
- Has animated texture
- Disable server communication
- Imported from server
- Polynomial Looping (Default)
- Snap (No Interpolate)
- Trigonometric Looping
- Trigonometric Single
- Third Person Distance
- Copy Transform Settings
- - Tree Navigation ---
- Select First Child
- - 3d View Controls ---
- Scale Gizmo with Zoom
- Disable Vanilla Animations
- Failed to load page
- New version available!\See changelog under Edit/Changelog
- Play While holding
- Gesture Auto-Reset
- Layer enabled by default
- Toggle Hidden by Default
- Reopen/recover previously open project?\
- - Gestures Gui Controls ---
- Show loading warnings
- Knockback Resist Scale
- Safe Fall Distance Scale
- Open Raster file (.ora)
- Only Selected Elements
- Select Armor Root to add to
- Hidden in Gestures Gui
- Invert Camera Y Rotation
- Select Quick Action Keybind
- Layer animations count: /
- Pose animations count: /
- Gesture animations count: /
- Layer controlled count: /
- Error connecting to paste site\
- Armor Left Shoulder
- Armor Right Shoulder
- Armor Leggings Hip
- Eating/Drinking Left
- Eating/Drinking Right
- Wearing Armor Head
- Wearing Armor Body
- Wearing Armor Leggings
- Wearing Armor Boots
- Crossbow Holding Left
- Crossbow Holding Right
- Crossbow Loading Left
- Crossbow Loading Right
- Standing on Ladder
- Climbing on Ladder
- Tooting Goat Horn Left
- Tooting Goat Horn Right
- VR First Person View
- VR Third Person View (Sitting)
- VR Third Person View (Standing)
- Locked by UUID lock
- Failed to load Image File\
- Failed to save Image File\
- Unknown paste server error
- File name too long
- Failed to connect to paste site:\
- Corrupted response from server
- Custom Player Models
- Set '' to '' for player
- Kick players without the mod
- Entered numbers out of bounds
- Invisible players keep glowing layers
- , V: (Rq: ), Lim: -
- Scaler disabled (Rq: )
- Not Supported (Rq: )
- Remove From Argument
- Create New Texture
- Apply To All Faces
- Right Mouse Button
- Middle Mouse Button
In-game interface text.