MC-WIKI.net

Model Editor

feature

Overview

The Model Editor lets you create and modify a player model, with options for scaling, positioning, rotating, and texturing its parts. It can export a model as a reusable template, convert one into a skin-compatible form, or upload it to change your Minecraft skin. Models can also be locked to a player's UUID to help prevent theft, and the editor can be opened from the Title Screen or the skin customization menu.

Controls

  • Drag Button:
  • Hold SHIFT and ALT to show server ip.
  • \Level: \Exception: \Hold SHIFT to show stack trace.
  • Copy element position, rotation, and scale\Right click on the part to edit the effect later.
  • Default Value: \Press to reset
  • Hold CTRL+ to reset all value layers to the default value
  • \Press to open '' page on the wiki in-game.
  • Add a new frame with the same data as the selected frame\Hold Shift to add a clear frame.
  • Click for key binding list
  • Press any key to set
  • Activate on Press
  • Hold Ctrl to change play mode

Options

  • < Export mode: Model >
  • Play the animated textures in the editor
  • Enable exiting the editor by pressing ESC
  • Open Editor button on Title Screen
  • Model file is not skin compatible
  • Failed to convert model to skin
  • Enable Custom Model
  • Max Model File Size
  • Model loading disabled by safety settings
  • - Model effects ---
  • Show model loading info
  • Model data overflow
  • Export Base64 Model
  • Model Properties ID
  • Exit editor with ESC
  • Toggle Show in Editor
  • Successfully updated model
  • First Person Model View
  • Model loading disabled
  • Test in-game model
  • Advanced Scaling Settings
  • Always show Advanced Scaling Settings
  • Scaling limited to normal value (Rq: )
  • Convert vanilla parts
  • Convert to Template
  • Item in Right Hand >
  • Item in Left Hand >
  • Project (.cpmproject)
  • Add Animated Texture
  • Interpolation: Off
  • Decline (Don't ask again)
  • Edit Copy Transform
  • Set FP Hand Position
  • Layer Default Value
  • Open in Web Browser
  • Duplicate Animations
  • Paste Part Pose All
  • Held Item Position
  • Apply UV To All Faces
  • Start of the animated region
  • Size of the animated
  • Start of the animated texture frames
  • One frame time in ms
  • saved successfully
  • auto-save successful
  • Parrot sitting on the left shoulder
  • Parrot sitting on the right shoulder
  • Change hitbox width
  • Change hitbox height
  • Third Person camera distance
  • View Bobbing speed scale
  • Creative Flight Speed Scale
  • Reach distance scale
  • Mining speed scale
  • Attack speed scale
  • Attack Knockback Scale
  • Attack Damage Scale
  • Mob Detection Distance Scale
  • Projectile Damage Scale
  • Explosion Damage Scale
  • Freezing in powdered snow (1.17+)
  • Gizmo transparency
  • Selected UV Area Overlay transparency
  • Not selected UV Area Overlay transparency
  • Gizmo width multiplier
  • Gizmo length multiplier
  • Copies the current frame
  • Copies the selected part's pose
  • Mirror animations for the mirrored parts
  • Mirror the selected part's pose
  • Plays when you have the Invisibility effect
  • Show Cube outlines
  • Knockback Resistance scale
  • Safe Fall Distance attribute multiplier
  • Creates armor cubes for all selected cubes
  • Project load error
  • Project save error
  • Project file (.cpmproject)
  • Untitled.cpmproject
  • Texture size too big!\Max size: $sx$s
  • Enter template link
  • Failed to load template\
  • Template Arguments
  • Create New Template Argument
  • Argument Description: (Use '\' for line break)
  • Add Part to Argument
  • Select part to add to argument
  • Template Link Text\Load it using Edit/Add Template
  • Place Template texture
  • Only draw on selected
  • Test option is unsupported in this version
  • Offset First Person Hand
  • Remove template texture
  • Max Texture Resolution
  • - Cube effects ---
  • Remove Armor Offset
  • Play vanilla animations
  • - Texture effects ---
  • Play Animated Textures
  • Exported logs (.zip)
  • Has animated texture
  • Disable server communication
  • Imported from server
  • Polynomial Looping (Default)
  • Snap (No Interpolate)
  • Trigonometric Looping
  • Trigonometric Single
  • Third Person Distance
  • Copy Transform Settings
  • - Tree Navigation ---
  • Select First Child
  • - 3d View Controls ---
  • Scale Gizmo with Zoom
  • Disable Vanilla Animations
  • Failed to load page
  • New version available!\See changelog under Edit/Changelog
  • Play While holding
  • Gesture Auto-Reset
  • Layer enabled by default
  • Toggle Hidden by Default
  • Reopen/recover previously open project?\
  • - Gestures Gui Controls ---
  • Show loading warnings
  • Knockback Resist Scale
  • Safe Fall Distance Scale
  • Open Raster file (.ora)
  • Only Selected Elements
  • Select Armor Root to add to
  • Hidden in Gestures Gui
  • Invert Camera Y Rotation
  • Select Quick Action Keybind
  • Layer animations count: /
  • Pose animations count: /
  • Gesture animations count: /
  • Layer controlled count: /
  • Error connecting to paste site\
  • Armor Left Shoulder
  • Armor Right Shoulder
  • Armor Leggings Hip
  • Eating/Drinking Left
  • Eating/Drinking Right
  • Wearing Armor Head
  • Wearing Armor Body
  • Wearing Armor Leggings
  • Wearing Armor Boots
  • Crossbow Holding Left
  • Crossbow Holding Right
  • Crossbow Loading Left
  • Crossbow Loading Right
  • Standing on Ladder
  • Climbing on Ladder
  • Tooting Goat Horn Left
  • Tooting Goat Horn Right
  • VR First Person View
  • VR Third Person View (Sitting)
  • VR Third Person View (Standing)
  • Locked by UUID lock
  • Failed to load Image File\
  • Failed to save Image File\
  • Unknown paste server error
  • File name too long
  • Failed to connect to paste site:\
  • Corrupted response from server
  • Custom Player Models
  • Set '' to '' for player
  • Kick players without the mod
  • Entered numbers out of bounds
  • Invisible players keep glowing layers
  • , V: (Rq: ), Lim: -
  • Scaler disabled (Rq: )
  • Not Supported (Rq: )
  • Remove From Argument
  • Create New Texture
  • Apply To All Faces
  • Right Mouse Button
  • Middle Mouse Button

In-game interface text.