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Distant Horizons Wiki › Features › LOD Rendering

LOD Rendering

feature

Overview

Distant Horizons uses level-of-detail rendering to display terrain beyond the normal view distance, with its own chunk render radius and dropoff distance controlling how far this simplified terrain appears and how quickly its quality declines. The feature adjusts graphical settings to balance rendering quality against GPU load, letting users lower quality if performance suffers, and it can blend vanilla Minecraft terrain into the LODs through different fade passes. It also supports optional elements like LOD textures, clouds, beacon beams, and generic object rendering, along with zoom-based quality increases and camera-position-based dropoff.

Options

  • Show LOD Gen/Import Progress
  • LOD Chunk Render Distance Radius
  • LOD Dropoff Distance
  • Grass Side Rendering
  • Generic Object Rendering
  • Enable Generic Rendering
  • Enable Beacon Rendering
  • Enable Cloud Rendering
  • Enable LOD Textures
  • Debug Rendering Colors
  • Enable Debug Wireframe Rendering
  • Only Show Rendering Levels
  • Enable debug keybindings
  • Debug Config Screen
  • Distant Horizons auto updater
  • Always silent update
  • Distant Horizons config
  • Show The Options Button
  • Max Horizontal Resolution
  • Use Camera Pos for Quality Drop-Off
  • Increase Quality When Zoomed In
  • Max Zoom Quality Increase
  • Fade Nearby DH LODs
  • Fade Before Far Clip Plane
  • Brightness Multiplier
  • Saturation Multiplier
  • Enable Ambient Occlusion
  • Enable Anti-Aliasing
  • Beacon render height
  • Expand Distant Beacons
  • Cloud Enabled Dimension CSV List
  • Enable Multi-layer clouds
  • Max Textured Detail Level
  • Blocks Don't Render Texture
  • Blocks Don't Use Side Texture
  • Block Tags Don't Use Side Texture
  • Blocks Always Rasterize Texture
  • Enable Noise Texture
  • Overdraw Prevention
  • Reduce Overdraw With Fast Movement
  • Enable Cave Culling
  • Cave Culling Height
  • Enable Beacon Distance Culling
  • Disable Frustum Culling
  • Disable Shadow Pass Frustum Culling
  • Ignored Cave Block CSV
  • Water Sub-Surface Replacement
  • Water Surface Replacement
  • Tint With Avoided Blocks
  • Override Vanilla Settings
  • Ignored Dimension CSV
  • Enable automatic updates
  • Enable Silent Updates
  • Server Folder Mode
  • Show overlapping quad errors
  • Log Buffer Garbage Collection
  • Allow Unsafe UI Values
  • Show Render Section Status
  • Show Render Section Toggling
  • Show Quad Tree Render Status
  • Show Full Data Update Status
  • Override Vanilla GL Logger
  • Only Log GL Errors Once
  • OpenGL Error Handling Mode
  • Render Column Builder
  • Enable Column Builder Limiting
  • Column Builder Limit - Detail Level
  • Column Builder Limit - X Pos
  • Column Builder Limit - Z Pos
  • Column Builder Limit - X Row
  • Column Builder Limit - Z Row
  • Column Builder Limit - Col Index
  • Enable Position Finder
  • Absolute Detail Level
  • Player Section Pos Detail Level
  • Show Render Thread Tasks
  • Show Combined Object Pools
  • Show Separated Object Pools
  • Show Queued Chunk Update Count
  • List (ArrayList) test
  • Map (HashMap) test
  • Distant Generator Plan
  • Chunk Generator Mode
  • Enable Fast Surface Gen
  • Progress Display Interval In Seconds
  • Seconds To Show Progress Hiding Instructions
  • Limit if Server Unhealthy
  • Pause If Moving Quickly
  • Surface Regen Max Distance Percent
  • Disable Unchanged Chunk Check
  • Upsample Lower Detail LODs To Fill Holes
  • Runtime for threads
  • Use C2ME Thread Count
  • Renderer Events - File
  • OpenGL Events - File
  • OpenGL Events - Chat
  • Network Events - File
  • Network Connection Config Changes - File
  • Show Low Memory Warning On Startup
  • Show Pool Insufficient Memory Warning
  • Show High Vanilla Render Distance Warning
  • Show Replay Warning
  • Show Update Queue Overloaded Warning
  • Show Mod Compatibility Warnings
  • Show Deprecated Renderer Warnings
  • Log Garbage Collector Warning
  • Show Garbage Collector Warning
  • Log Explicit GC Disabled Warning
  • Show Explicit GC Disabled Warning
  • Enable Real-time Updates
  • Real-time Update Radius in Chunks
  • Synchronize LODs on Load
  • Per-player Bandwidth Limit, KB/s
  • Global Bandwidth Limit, KB/s
  • Enable Adaptive Transfer Speed
  • 5. I Paid For The Whole CPU
  • Exponential squared
  • Inverse Multiply Addition
  • Above And Below Camera
  • Above And Below Set Height
  • Pre-Existing Chunks only
  • Biome only simulate height
  • Full - Save Chunks
  • Surface Then Chunks
  • Fastest/Small - Z_STD - Block
  • Fast/Small - Z_STD - Stream
  • Slow/Smallest - LZMA2
  • 1. Merge Same Blocks
  • Name, IP, Port, MC version
  • Show overlapping quads
  • Show render source flag

In-game interface text.