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Choosing Dripstone or Legacy Drip Sounds and Setting the Drip Sound Category

guide

Drip Sounds gives you control over how falling drip particles sound in your game. You can pick between the newer dripstone audio and the older legacy audio, route those sounds into a specific sound category, and tune the particle behaviour that drives the dripping in the first place. Everything is handled through the mod's config interface and its hotkeys rather than through crafting or in-world items.

Choosing Between Dripstone and Legacy Sounds

The setting that decides which audio plays is useDripstoneSounds.

  • When useDripstoneSounds is enabled, the mod uses the Dripstone water and lava drip sounds that were added in 1.17.
  • When useDripstoneSounds is disabled, the mod falls back to the sounds used by older versions of the mod.

That is the whole choice: turn it on for the modern dripstone audio, turn it off for the legacy audio. If you prefer the classic feel, leave it off. If you want the sound to match the dripstone blocks introduced in 1.17, turn it on.

Setting the Drip Sound Category

The soundCategory option, labelled Drip Sound Category, determines which sound category the drip sounds are assigned to. Changing it lets you move drip audio into a different mixer channel, so you can adjust its volume independently of other sounds. If dripping is too loud or too quiet relative to your other audio, this is the setting to change.

Tuning the Drip Chance

dripChance controls the chance that a drip particle spawns when a block is randomly animated. The scale works like this:

  • A value of one in ten matches vanilla behaviour.
  • Higher values make drips less common.

So if you want dripping to happen more often than vanilla, lower the value. If you want it rarer, raise it.

Adjusting Particle Range and Count

Two multipliers shape how block particle effects behave, including drips along with smoke, falling leaves, fireflies, bubble columns, and more.

blockAnimateRangeMultiplier (Block Particles Range Multiplier) scales the maximum range at which block particle effects can appear. It also affects ambient sounds from some blocks, such as fire, lava, and portals. A value of 1.0 matches vanilla, and higher values let particles spawn further away.

blockAnimateCountMultiplier (Block Particles Count Multiplier) scales how many blocks update their particle effects each tick. A value of 1.0 matches vanilla, and higher values mean more blocks spawn particles. Be careful here: this setting has a noticeable performance impact as you raise it.

To keep the same particle density as vanilla while extending range, the count should be the square of the range. For example, a range of 2.0 pairs with a count of 4.0, and a range of 3.0 pairs with a count of 9.0.

Handling Mod Conflicts

If another mod already provides the same block particle functionality, the mod's particle options can be disabled. When this happens, the config shows the message Block Particle options disabled due to a mod conflict: followed by the name of the conflicting mod.

The example given is the mod Effective, which already has this feature. In that situation, the block particle settings are unavailable, so you would configure those effects through the other mod instead. The drip sound options — useDripstoneSounds and soundCategory — remain the parts you manage here.

Accessing These Settings

These options live in the general section of the Drip Sounds config. Open the mod's interface to change them, and use the corresponding hotkey (set it in the controls menu) for any in-game action the mod provides. No specific key is assigned by default in the information available, so bind whatever is comfortable for you.