Exploring Dungeons and Taverns Overworld Structures
This guide details various overworld structures that generate in your world, including outposts, bunkers, and crypts. These structures are designed to blend seamlessly with the game's existing environment.
Structure Generation
Structures appear in specific biomes and follow rules for how often they attempt to generate within a given area.
Badlands Miner Outpost
This structure generates in badlands biomes. The game attempts to place one Badlands Miner Outpost within every 60x60 chunk region, ensuring each instance is at least 12 chunks apart from another.
Bunker
Bunkers generate in land biomes. One Bunker is attempted per 50x50 chunk region, with a minimum distance of 10 chunks between them.
Conduit Ruin
Conduit Ruins are found in ocean biomes. These structures are less common, with one attempt per 140x140 chunk region, and a significant minimum separation of 90 chunks. When a Conduit Ruin generates, it overrides the default spawning behavior for monsters in its vicinity.
Creeping Crypt
Creeping Crypts generate in taiga biomes. The game attempts to place one crypt per 100x100 chunk region, maintaining at least 10 chunks between each.
Deepslate Camp
Deepslate Camps generate in biomes related to strongholds and ruins. These are more frequently encountered, with one attempt per 15x15 chunk region, and a minimum spacing of 7 chunks.
Desert Ruins
Desert Ruins appear in desert biomes. One ruin is attempted per 80x80 chunk region, with a minimum distance of 12 chunks between instances.
Finding Structures
If you are having difficulty locating these dungeons, you can use the /locate structure nova_structures: command. After typing the colon, a list of available structure names should appear for autofill, allowing you to specify the structure you wish to find.
The full spread of the catalogue
Dungeons and Taverns is 97 structures with no items, blocks or recipes at all, and its Overworld entries cover the widest spacing range in the mod:
- Deepslate Camp — spacing 15, separation 7, underground. The densest thing the mod places and the only one found by caving.
- Firewatch Towers (birch, cherry and other woods) — spacing 50, separation 15
- Bunker — spacing 50, separation 10
- Badlands Miner Outpost — spacing 60, separation 12
- Desert Ruins — spacing 80, separation 12
- Creeping Crypt — spacing 100, separation 10
- Conduit Ruin — spacing 140, separation 90, the rarest structure in the mod by a wide margin
Some entries, such as Village Taiga, carry no standard spacing values because they modify vanilla village generation rather than placing a new build.
What the numbers mean
A conduit ruin at spacing 140 with separation 90 is placed roughly nine times less often than a deepslate camp at 15. Finding one is a genuine event; finding a camp is a matter of caving for an afternoon.
Loot comes from elsewhere
Because the mod adds nothing craftable, every reward is vanilla loot or loot from other mods in the pack.
Covers the mod’s in-game guide topics: Badlands Miner Outpost Bunker Conduit Ruin Creeping Crypt Deepslate Camp Desert Ruins