Finding Taverns and New Villages in Dungeons and Taverns
This guide explains how to locate and utilize taverns and new village types, including how to unlock cartographer maps. The Dungeons and Taverns mod introduces structures designed to integrate with the existing game.
Village Generation
The mod replaces the standard Taiga village structure. A new Village Taiga structure generates in any taiga biome.
Tavern Locations
Taverns are environmental additions that appear in specific biomes. Each tavern type attempts to generate once per 40x40 chunk region, ensuring a minimum distance of 15 chunks between them.
- Tavern Acacia structures generate in savanna biomes.
- Tavern Birch structures generate in birch forest biomes.
- Tavern Cherry structures generate in cherry forest biomes.
- Tavern Dark Oak structures generate in spooky forest biomes.
- Tavern Desert structures generate in desert biomes.
Unlocking Cartographer Maps
To acquire maps at a tavern, locate the cartographer inside.
- Trade with the cartographer to level them up to apprentice status.
- Once the cartographer is an apprentice, you can move them to a different location.
- Continue leveling up the cartographer to unlock new charts.
Village work is a different kind of structure
Several entries in this mod's 97-structure catalogue carry no spacing or separation values at all — Village Taiga among them. That is not missing data: those entries modify vanilla village generation rather than placing a standalone build on the structure grid.
The practical difference is that you do not hunt for them. They appear wherever vanilla villages already generate, so finding one means finding a village.
Standalone builds do have spacing
The taverns and freestanding builds behave normally. For orientation, the mod's range runs from the Deepslate Camp at spacing 15 up to the Conduit Ruin at 140, with the Bunker and Firewatch Towers at 50 and the Badlands Miner Outpost at 60.
The mod adds no content of its own
No items, no blocks, no recipes — 97 structures and nothing else. A tavern's contents come from vanilla loot tables or from other mods in your pack, which is why the same building can feel generous in one modlist and empty in another.
Searching
Everything except the deepslate camp generates on the surface, so flying is the method. Villages, being vanilla-placed, are the exception you will meet simply by travelling.
Covers the mod’s in-game guide topics: Village Taiga Tavern Acacia Tavern Birch Tavern Cherry Tavern Dark Oak Tavern Desert