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Dynamic Surroundings Wiki › Features › Sound System

Sound System

feature

Overview

Dynamic Surroundings' Sound System feature provides configuration options that modify how Minecraft handles audio. It lets players control streaming sound channel counts, cull sounds a player won't hear, and adjust ambient sound scaling. It also offers sound remapping, optional scary sounds, and toggles for effects like waterfalls, bow pulls, toolbar sounds, item swings, and dense brush. Enhanced sound processing adds reverb, occlusion, and stereo-to-mono conversion, with settings for background threads and reverb ray counts.

Controls

  • Click for download page
  • Click to view release notes

Options

  • Sound resource CREDIT and ATTRIBUTIONS
  • Number of Streaming Sound Channels
  • Sound Culling Interval
  • Ambient sound scaling factor
  • Enable/disable bow pull sound effect
  • Enable/disable player toolbar sound effects
  • Enhanced Sound Processing
  • Enable/disable enhanced sound processing (reverb, occlusion, etc)
  • Play Random Sound On Startup
  • Built in Vanilla Sound
  • Individual Sound Configuration
  • Sound system is unavailable
  • Compass and Clock Options
  • Style of compass rendering
  • Diagnostic Overlay
  • Dynamic Surroundings
  • Source code repository
  • Embedded: Cloth API (Fabric)
  • Embedded: OpenJDK Nashorn JavaScript Engine
  • Crackling brush moves
  • Day $d, $d:$s $s ($s)
  • Dump of $s failed. $s
  • Resources reload failed. $s
  • The biome $s is not known
  • Music Manager was reset
  • Unable to reset the Music Manager: $s
  • Music Manager was paused
  • Unable to pause the Music Manager: $s
  • Music Manager was unpaused
  • Unable to unpause the Music Manager: $s
  • CLIENT restart required
  • WORLD restart required
  • ASSET reload required
  • Diagnostic Options
  • Enables/disables debug logging of the mod
  • Bitmask for toggling various debug traces
  • Mod Update Chat Messages
  • Register client side commands
  • Replace Vanilla thunder sounds
  • Allow playing scary sounds
  • Play biome music while creative
  • Display music toast messages
  • Enable/disable bubble columns generated underwater
  • Enable/disable waterfall effect from flowing water
  • Water Ripple Render Style
  • Breath Particle Effect
  • Enable/disable breath effect in cold biomes
  • Footstep Accent Options
  • Enable/disable foot step accents globally
  • Enable/disable accents for armor that is worn
  • Wet Surface Accents
  • Suppress Projectile Particle Trails
  • Background Worker Threads
  • Occlusion Processing
  • Reverb Ray Projections
  • Reverb Ray Reflections
  • Reverb Ray Projection Distance
  • Music Manager Options
  • Replace Music Manager
  • Reduce music wait time
  • Configure individual sounds within the modpack
  • [$s] Reloaded configurations
  • No music is playing

In-game interface text.