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Embeddium Wiki › Features › Render Distance

Render Distance

feature

Overview

The render distance setting determines how much terrain is drawn in the world, with lower values drawing less and thereby boosting frame rates. It works alongside a separate simulation distance that governs how far terrain and entities are loaded and updated, where smaller values ease the internal server's burden.

Options

  • CPU Render-Ahead Limit
  • Use Render Pass Optimization
  • Use Block Face Culling
  • Use Compact Vertex Format
  • Translucent Face Sorting
  • Use Entity Culling
  • Animate Only Visible Textures
  • Use Persistent Mapping
  • Chunk Update Threads
  • Always Defer Chunk Updates
  • Use No Error Context
  • Use Accurate Quad Shading

In-game interface text.