Height Distribution
feature
Overview
The Height Distribution feature defines where an ore can appear vertically within the current dimension, using uniform, triangular, or trapezoid patterns. It sets the world's bottom and top limits and identifies the range where the ore is most common. It also accounts for a chance the ore is skipped when exposed to air, and it applies only to the active dimension, which might not support this feature.
Controls
- Hold SHIFT for current dimension's height values
- Hold SHIFT for relative height values
Options
- Uniform height distribution
- Triangular height distribution
- Trapezoid height distribution
- the bottom of the world
- the top of the world
- Most common from to
- Is Cold In Overworld
- Is Cold In The Nether
- Is Cold In The End
- Is Dense In Overworld
- Is Dense In The Nether
- Is Dense In The End
- Is Dry In Overworld
- Is Dry In The Nether
- Is Hot In Overworld
- Is Hot In The Nether
- Is Sparse In Overworld
- Is Sparse In The Nether
- Is Sparse In The End
- Is Wet In Overworld
- Is Wet In The Nether
In-game interface text.