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[EMF] Entity Model Features Wiki › Features › Model Compatibility

Model Compatibility

feature

Overview

The Model Compatibility feature groups settings that adjust how custom entity models behave to match OptiFine conventions or fix conflicts with other mods. It can enforce OptiFine-style fallbacks when a model-specific properties file is missing, floor UV values in custom box UVs, and require a base model for variations to load. It also handles quirks like restoring armor animation copying in newer versions, substituting vanilla parts for missing model parts, and managing sub-model textures and block entity rendering conflicts.

Options

  • Log model construction info
  • Sub-model texture handling
  • Model part variables
  • Part names for this model
  • Exported model successfully
  • Only modify your player model
  • Entity Model Features
  • Reset player model every render
  • Fix double chest model log errors

In-game interface text.