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Entity Culling Wiki › Features › Culling Controls

Culling Controls

feature

Overview

Culling Controls provides options for managing how the mod hides entities and block entities from rendering. It includes toggles to skip culling entirely for either type, which is useful for debugging or temporarily disabling the feature. Additional settings control debug information display, force default bounding boxes for display entities, treat leaves as solid, and exempt specific entities or block entities from culling. There are also options for frustum-based block entity culling, nametag rendering through walls, and whether culled entities continue to tick.

Options

  • Debug toggle culling
  • Show culling boxes
  • Force display culling
  • Skip entity culling
  • Skip block entity culling
  • Block entity frustum culling
  • Disable F3 debug info
  • Render nametags through walls

In-game interface text.