Emissive Textures
feature
Overview
Emissive Textures in ETF lets entities, armor, trims, shields, elytras, tridents, and block entities display glowing textures, typically identified by an "_e" suffix, with support for the OptiFine format and enchanted overlays using "_enchant". It includes options for blinking mob textures, selecting emissive pixels in a skin, and choosing between brighter or default rendering modes. Related settings handle emissive armor and trims, warden full-model glowing textures, and fixes for issues like z-fighting or incompatibilities with shaders and other mods.
Controls
- Hover mouse over button for help.
- Click a pixel in your skin to select those colours
- Allow this? press NO to not apply overwriting example overlays, but still apply skin settings.
Options
- Always check for '_e' emissive
- Emissive armor & trims
- Blinking mob textures
- Fixes for emissive problems
- Emissive rendering mode
- Select your emissive pixels
- Emissive texture settings
- Enables emissive shield textures
- Emissive entity textures
- Special case emissive settings
- Allow warden glowing textures for full model
- Property restrictions
- Settings button location
- No settings available
- Prevent base texture overrides
- Limit rule number gaps
- RenderLayer override
- Allow broken texture paths
- Allow restricting unknown texture properties
- Automatic animation compat
- Blinking frequency
- Blinking mob settings
- Debug logging mode
- Send ALL! ETF data to the log
- Disable using default directory
- Select your enchanted pixels
- Ignore / hide config warnings
- Log texture initialization
- Automatic PBR compat
- Blinking has been enabled and slowed down
- Blink: 1 pixel tall eyes
- Blink: 2 pixel tall eyes
- Blink: 3-4 pixel tall eyes
- Blink: entire face, 1 frame
- Blink: entire face, 2 frames
- An interactive tool to select and add
- minecraftcapes.net
- Jacket Extension: copy | thin | top
- Jacket Extension: move | thin | top
- Jacket Extension: copy | wide | top
- Jacket Extension: move | wide | top
- Jacket Extension: no extension
- Villager normal, remove face pixels
- Villager textured, remove face pixels
- Locked to Spawn Conditions
- Enable transparency in ALL skins
- Texture update frequency
- Enhanced Block Entities
- Mod conflicts / warnings
- Overlays prevented
- Baby Only valid for mobs baby.=
In-game interface text.