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Emissive Textures

feature

Overview

Emissive Textures in ETF lets entities, armor, trims, shields, elytras, tridents, and block entities display glowing textures, typically identified by an "_e" suffix, with support for the OptiFine format and enchanted overlays using "_enchant". It includes options for blinking mob textures, selecting emissive pixels in a skin, and choosing between brighter or default rendering modes. Related settings handle emissive armor and trims, warden full-model glowing textures, and fixes for issues like z-fighting or incompatibilities with shaders and other mods.

Controls

  • Hover mouse over button for help.
  • Click a pixel in your skin to select those colours
  • Allow this? press NO to not apply overwriting example overlays, but still apply skin settings.

Options

  • Always check for '_e' emissive
  • Emissive armor & trims
  • Blinking mob textures
  • Fixes for emissive problems
  • Emissive rendering mode
  • Select your emissive pixels
  • Emissive texture settings
  • Enables emissive shield textures
  • Emissive entity textures
  • Special case emissive settings
  • Allow warden glowing textures for full model
  • Property restrictions
  • Settings button location
  • No settings available
  • Prevent base texture overrides
  • Limit rule number gaps
  • RenderLayer override
  • Allow broken texture paths
  • Allow restricting unknown texture properties
  • Automatic animation compat
  • Blinking frequency
  • Blinking mob settings
  • Debug logging mode
  • Send ALL! ETF data to the log
  • Disable using default directory
  • Select your enchanted pixels
  • Ignore / hide config warnings
  • Log texture initialization
  • Automatic PBR compat
  • Blinking has been enabled and slowed down
  • Blink: 1 pixel tall eyes
  • Blink: 2 pixel tall eyes
  • Blink: 3-4 pixel tall eyes
  • Blink: entire face, 1 frame
  • Blink: entire face, 2 frames
  • An interactive tool to select and add
  • minecraftcapes.net
  • Jacket Extension: copy | thin | top
  • Jacket Extension: move | thin | top
  • Jacket Extension: copy | wide | top
  • Jacket Extension: move | wide | top
  • Jacket Extension: no extension
  • Villager normal, remove face pixels
  • Villager textured, remove face pixels
  • Locked to Spawn Conditions
  • Enable transparency in ALL skins
  • Texture update frequency
  • Enhanced Block Entities
  • Mod conflicts / warnings
  • Overlays prevented
  • Baby Only valid for mobs baby.=

In-game interface text.