MC-WIKI.net
Essential Commands Wiki › Guides › Essential Commands Guide: Nicknames, AFK, Flight Speed, Healing, Time Control, and Player Search

Essential Commands Guide: Nicknames, AFK, Flight Speed, Healing, Time Control, and Player Search

guide

Essential Commands is a Minecraft utility mod operated entirely through its interface and hotkeys rather than through crafting. Its features cover nicknames, AFK status, flight speed, healing, feeding, extinguishing, time control, and searching for nearby players. This guide explains what each feature does and how to operate it.

Nicknames

Nicknames let you assign a display name to a player. When a nickname is applied successfully, you receive confirmation that the nickname was set. If it fails, an error explains the reason. Two common failure reasons are insufficient permissions for the specified nickname and a nickname that is too long, in which case the length of the supplied nickname and the maximum allowed length are both reported.

To search for players by nickname, use the player search feature. If exactly one online player matches, that player is identified. If several match, the list of matching players is shown. If none match, you are told that no online players match the nickname.

AFK

AFK marks you as away from your keyboard. You cannot enter AFK while in combat. When you leave AFK, the mod announces that you are no longer AFK.

Flight Speed

Flight speed controls how fast you fly. When you change it, you see the old and new values. Other players can see a message showing the updated flight speed and who it applies to. Flight speed is capped, and if you try to exceed the cap, the limit is displayed.

Healing and Feeding

Healing restores a player's health. If the player is not hurt, you are told the player is not hurt; otherwise you receive confirmation that health was restored. Feeding fills a player's hunger. If the player is not hungry, you are told so; otherwise you receive confirmation that hunger was filled.

Extinguishing

Extinguishing puts out a burning player. If the player is not on fire, you are told that; otherwise you receive confirmation that the player was extinguished.

Time Control

Time control changes the world time. Setting it to night produces confirmation that time was set to night. If it is already nighttime, you are told so. The same applies to daytime: if it is already daytime, you are told so.

Nearby player search finds players close to you. When players are found, the list of nearby players is shown. When none are found, you are told that no locations were found. A related range limit applies: if your range is too high, the maximum allowed range is displayed.

Teleport Requests

Teleport requests let one player ask to teleport to another. When you send one, you are told the request was sent, and if you already have a pending request to that player, the new one is not sent. When you receive one, the message names the requester and explains how to accept or deny it. Accepting produces confirmation. Denying also produces confirmation. You can cancel a request you sent, and if you have no active request to cancel, you are told so. Requests can expire for both the sender and the receiver. If multiple requests are pending and you try to accept without naming a player, you are asked to specify which one. If there is no request from the player you named, you are told so.

Homes, Warps, and Other Teleports

Homes can be set, deleted, moved to your current location, and listed. Setting a home can fail if you have reached your home limit or if a home with that name already exists, in which case you are asked whether to overwrite it. Deleting can fail, and teleporting to a home can fail if no home with that name exists or if more than one home matches, in which case you must specify the name.

Warps work similarly: they can be set and deleted, and teleporting to one can fail if no warp with that name exists or if you lack the explicit permission it requires. The list of available server warps can be displayed.

A random teleport feature exists, but it is not enabled in every world, and it requires a spawn point to be set because it chooses a location a preset distance from spawn. It can also be on cooldown, in which case the remaining seconds are shown. Teleporting may be queued with a countdown before it completes, and it can be interrupted by taking damage or by moving. A new teleport can cancel a queued one. Interdimensional teleportation can be disabled, which causes the teleport to fail.

If you try to return to a previous location and none exists, you are told no previous location was found. If your spawnpoint is not set, you are told so.

Utility and Feedback

Some commands have cooldowns, reported with the seconds remaining. Opening an Ender Chest produces confirmation. Invulnerability can be toggled for a player, with confirmation showing the state and the player. The rules file can be reloaded, with either a success message or a notice that an unexpected error occurred and that the server console may hold more information. The mod's config can also be reloaded. Messages from the mod are prefixed with its tag. If something goes wrong in an unrecognized way, you are told an unknown error occurred while executing the command.