Exploring Starlight Dimension Environments
The Starlight Dimension features unique environments and climates across its diverse biomes. This guide details the characteristics of these areas, including their temperatures and the creatures that inhabit them.
Temperate Biomes
Several biomes in the Starlight Dimension share a temperate climate, with a consistent temperature of 0.5. These areas host similar monster populations, but their native creatures vary.
Spiral Kelp Forest
This temperate biome is characterized by its aquatic features.
- Monster spawns: nightfall spider, lonestar skeleton, seeker
- Water Creature spawns:
rookfish
Starlight Dense Forest
A temperate forest biome with a dense canopy.
- Monster spawns: nightfall spider, lonestar skeleton, seeker
- Creature spawns: ent, ratlin, shadow snail
Starlight Forest
This temperate forest biome is similar in climate to the Starlight Dense Forest.
- Monster spawns: nightfall spider, lonestar skeleton, seeker
- Creature spawns: ent, ratlin, shadow snail
Starlit Sea
An expansive temperate body of water within the Starlight Dimension.
- Monster spawns: nightfall spider, lonestar skeleton, seeker
- Water Creature spawns:
rookfish
Cold Biomes
The Starlight Dimension also contains colder regions, each with distinct temperature profiles and unique creature inhabitants.
Starlight Permafrost Forest
This biome is a snowy environment, featuring a temperature of -0.3.
- Monster spawns: nightfall spider, lonestar skeleton, seeker
- Creature spawns: ent, ratlin, shadow snail, yeti, aurora deer
Starlight Taiga
A cold biome with a temperature of 0.25.
- Monster spawns: nightfall spider, lonestar skeleton, seeker
- Creature spawns: ent, ratlin, shadow snail, aurora deer
Living off the land
The dimension has its own food chain, and none of it needs the Overworld.
Nocturnal Millet is the staple crop. Its seeds hide inside thioquartz on the banks of the Ether River, and it takes root in dirt, in farmland, and in dusted gravel alike. Mature stalks push out panicles at the top; interacting with or breaking a ripe panicle gives the millet and leaves the stalk standing, so the plant keeps producing.
Pungency Fruit grows throughout the Dark Swamp and tastes of garlic. Stewed with rotten flesh it clears the hunger effect, and processed with
Deepsilver Ingots it becomes the
Silver Pungency Fruit, which numbs you so thoroughly that damage is ignored for a period — then arrives all at once when the effect ends.
Curing and drying
The
Drying Rack is bartered from stranghouls rather than crafted, and what it does depends on what sits under it. Over a campfire it dries
Kelp, hardens
Clay Ball into
Brick in 150 ticks, and turns rotten flesh into
Rotten Flesh Jerky in 600. Left with no fire beneath it, the same rotten flesh becomes
Leather instead, taking 2,400 ticks. One input, two outputs, decided entirely by the block below.
Cold-weather gear
The snowy biomes are not merely cosmetic.
Glacite is mined there and doubles as the mod's best coolant, and the freeze creatures that live in the cold are the reason the ancients built cooling units in the first place — the same technology that keeps the Starlight Golem from melting itself.
Covers the mod’s in-game guide topics: Spiral Kelp Forest Starlight Dense Forest Starlight Forest Starlight Permafrost Forest Starlight Taiga Starlit Sea
Dusted Gravel
Spiral Kelp
Ether