Exordium Minecraft Mod Guide: Buffering Settings for HUD Elements
Exordium is a performance utility mod that reduces how often HUD elements redraw by buffering them at a framerate you choose. Instead of every overlay updating on every frame, each one renders into a buffer and refreshes only as often as its own framerate limit allows. This cuts rendering work for chat, the F3 debug overlay, health and hunger displays, and many other interface pieces, which can raise overall framerate on systems where HUD drawing is a bottleneck.
Where the Settings Live
Exordium is configured entirely through its interface and hotkeys — there is nothing to craft and no item to use. Open the mod's settings screen through the corresponding hotkey (set it in the controls menu), and you will find a section for each buffered element. Every section follows the same pattern: a toggle to turn buffering on or off, a field for the maximum or target framerate, and optional compatibility switches for blending and forced updates.
How Per-Element Buffering Works
Each HUD element has its own independent Enable/Disable buffering toggle. Turning it on routes that element through Exordium's buffer; turning it off returns it to normal rendering. Alongside each toggle is a framerate setting — labeled as a maximum or target framerate depending on the element — that caps how often the buffer refreshes. Lower values save more performance; higher values keep the element smoother.
Two optional switches appear under most elements:
- Force Blend — forces texture blending on for that overlay. It may resolve visual problems caused by other mods.
- Force Updates — makes the element refresh on every possible update frame, still respecting its framerate limit. This can also fix issues caused by other mods.
Buffered Elements and Their Options
- Chat — toggle buffering, set Buffer Chat Max. FPS, plus Force Blend and Force Updates.
- F3 overlay — toggle buffering, set the target framerate, plus Force Blend and Force Updates.
- Health/hunger/armor — toggle buffering, set Buffer Health Max. FPS, plus Force Health Blend and Force Health Updates.
- Hotbar — toggle buffering, set Buffer Hotbar Max. FPS, plus Force Hotbar Blend and Force Hotbar Updates.
- Experience bar/level number — toggle buffering, set Buffer Experience Max. FPS, plus Force Experience Blend and Force Experience Updates.
- Scoreboard — toggle buffering, set Buffer Scoreboard Max. FPS, plus Force Scoreboard Blend and Force Scoreboard Updates.
- Tablist — toggle buffering, set Buffer Tablist Max. FPS, plus Force Tablist Blend and Force Tablist Updates.
- Vignette — toggle a custom buffered vignette, set Buffer Vignette Max. FPS, plus Force Vignette Updates.
- Crosshair — toggle a custom buffered crosshair, set Buffer Crosshair Max. FPS, plus Force Crosshair Updates. The buffered crosshair removes the inverted-color effect from the crosshair.
- Bossbars — toggle buffering, set Fast Bossbars Max. FPS, plus Force Bossbar Updates.
- XaerosMinimap — toggle buffering and set the target framerate.
- Paperdoll — toggle buffering and set the target framerate.
The Update Check Rate
One global setting controls how often the game checks UI elements for changes. Its tooltip recommends matching it to your monitor's refresh rate, so changes are detected at a pace that lines up with what you can actually see.
Practical Advice
Enable buffering only for elements you do not need at full framerate. Chat, the scoreboard, and the tablist are usually fine at lower limits, while the crosshair and hotbar may feel better with higher ones. If an overlay looks wrong or stops refreshing after adding another mod, try Force Blend or Force Updates for that element before disabling buffering entirely.