IBE Editor Interface Guide: Opening, Navigating, and Core Controls
The IBE Editor is a Minecraft utility mod that you operate entirely through its on-screen interface and hotkeys rather than through crafting recipes. This guide covers how to open the editor, move around its screens, and use the basic controls such as scrolling and canceling.
Opening the Interface
The editor's interface is the main way you interact with the mod. Once it is open, you work with the various features and settings it presents directly on screen. If you need to reach the editor's configuration options, use the Reload configuration from disk action to refresh the settings the interface is using.
Basic Navigation
The interface is built around screens that you move through as you work. A Selection screen max items setting controls how many items appear on the selection screen at once, which affects how much you see before you need to scroll. When you are done with a screen and want to leave it, use Close without saving so that nothing you changed is kept.
Scrolling
Scrolling is a core control in the editor. You scroll to move focus to the element you want to work with, and the interface responds by bringing that element into focus. This is the primary way to move attention between the items and options presented on a screen.
Canceling
Canceling is straightforward: press the same control a second time to cancel. In other words, the action that opened or engaged something will also back out of it when repeated. This applies wherever the interface offers a cancel behavior, so keep it in mind as your general escape from an active state.
Hotkeys
Many editor actions are bound to hotkeys rather than buttons. The editor does not assign these for you in a way this guide can list, so for any action you want to trigger by key, set the corresponding hotkey in the controls menu. Assign keys that are comfortable for you and that do not conflict with other controls you use.
Working With Changes
When you make changes in the editor, they are not applied immediately. You must fix any errors before applying changes, and only then does the editor proceed. A couple of on-screen messages relate to this flow: one indicates that something will be saved to the Vault, and another confirms that saving happens after applying the changes. If everything is valid, you will see confirmation that the item was saved in the Vault; if it was already stored there, you will instead see that it is already saved in the Vault.
Errors You May Encounter
The editor reports problems through short on-screen messages. error permission denied means you lack permission to update the thing you are trying to change. error server mod means the update requires IBE Editor to be present on the server. error generic means something went wrong and you should check the logs and report the issue to the mod author. no target found means there is no editable present, and no block data means no NBT data exists for the block you selected.
Other Actions
Several actions round out the interface. switch nbt editor moves you to the NBT Editor. Copy command to clipboard places a command on your clipboard, and you will see a confirmation that the command was copied. Remove Custom Color clears a custom color you have set. Attribute Modifiers is available as a feature for adjusting attributes. For enchanted books, the editor exposes enchantments, and for written books it exposes the author along with whether the book is an original or a copy. Amplifier values start at 0 for level 1, and duration is measured in ticks. The Ambient option makes particle effects more transparent. Finally, vault item give success confirms that a Vault Item was handed over successfully, and note that the Editor itself is not implemented yet and will arrive in a future release.