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Ice and Fire Gear, the Dragonforge and Where to Explore

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Ice and Fire gear, the Dragonforge, and the structures worth exploring form the core of this guide. The mod adds a wide range of crafting, smelting, blasting, and stonecutting recipes, plus a set of world structures that generate under specific placement rules. Below is what each system does and how the pieces fit together.

The Dragonforge

The Dragonforge is the centerpiece of high-tier gear progression. It has 3 recipes, and all of them convert Iron Ingot into a dragonsteel ingot:

That means the Dragonforge is where you turn ordinary Iron Ingot into elemental dragonsteel. Each of the three elemental variants comes from the same base input, so the forge covers fire, ice, and lightning dragonsteel with a single material.

Crafting

The Crafting system is by far the largest, with 383 recipes. A few examples show the range:

Crafting also produces Banner Patterns from a wide set of mob and dragon materials, each combined with Paper. The list includes Amphithere Feather, Stymphalian Bird Feather, Dread Shard, Eye of Cyclops, Pixie Wings, Feather, Fire Dragon Heart, Dragon Skull, Gorgon Head, Hippocampus Fin, Hippogryph Skull, Ice Dragon Heart, Lightning Dragon Heart, Siren Tear, Sea Serpent Fang, Troll Tusk, and Weezer. Note that Dragon Skull appears multiple times in the recipe list, once alongside each of the dragon heart variants.

Smelting

Smelting has 16 recipes. Several of them thaw frozen blocks back into their normal forms:

Smelting also handles ore and metal processing, plus a few specialty conversions:

Blasting

Blasting has 6 recipes and overlaps heavily with Smelting. The examples given are:

If you already have a blast furnace, the ore and tool recycling recipes above are the ones to run through it.

Stonecutting

Stonecutting has 5 recipes, with the examples listed as a partial set. Use the stonecutter for the stone-family conversions you need rather than crafting them by hand.

Where to Explore

Three structures are documented with their generation rules:

  • Gorgon Temple — generates in #iceandfire:has_structure/gorgon_temple, with one attempt per 32x32 chunk region and at least 12 chunks between placements.
  • Graveyard — generates in #iceandfire:has_structure/graveyard, with one attempt per 28x28 chunk region and at least 8 chunks between placements.
  • Mausoleum — generates in #iceandfire:has_structure/mausoleum, with one attempt per 32x32 chunk region and at least 12 chunks between placements.

The Graveyard is the most densely placed of the three, since its region is smaller and its minimum spacing is shorter. The Gorgon Temple and Mausoleum share identical placement rules, so expect them at similar distances from one another.

Putting It Together

Start by gathering the base materials the recipes call for, then decide which station handles each conversion. The Dragonforge covers dragonsteel, Crafting covers the bulk of gear, banners, and utility items, and Smelting, Blasting, and Stonecutting handle the refining steps. When you head out to explore, the Gorgon Temple, Graveyard, and Mausoleum are the structures with known generation rules, so plan travel around their spacing if you are hunting for them.

Hardened Desert Myrmex ResinHardened Jungle Myrmex ResinLightning Dragonsteel IngotCracked Dreadstone BricksDesert Myrmex Resin GlassJungle Myrmex Resin GlassStymphalian Bird FeatherFire Dragonsteel IngotLightning Dragon HeartAmphithere MacuahuitlIce Dragonsteel IngotDeepslate Silver Ore