Ice and Fire Gear, the Dragonforge and Where to Explore
Ice and Fire gear, the Dragonforge, and the structures worth exploring form the core of this guide. The mod adds a wide range of crafting, smelting, blasting, and stonecutting recipes, plus a set of world structures that generate under specific placement rules. Below is what each system does and how the pieces fit together.
The Dragonforge
The Dragonforge is the centerpiece of high-tier gear progression. It has 3 recipes, and all of them convert
Iron Ingot into a dragonsteel ingot:
Iron Ingot ->
Fire Dragonsteel Ingot
Iron Ingot ->
Ice Dragonsteel Ingot
Iron Ingot ->
Lightning Dragonsteel Ingot
That means the Dragonforge is where you turn ordinary
Iron Ingot into elemental dragonsteel. Each of the three elemental variants comes from the same base input, so the forge covers fire, ice, and lightning dragonsteel with a single material.
Crafting
The Crafting system is by far the largest, with 383 recipes. A few examples show the range:
Acacia Slab x4 +
Acacia Planks x3 ->
Acacia Podium
Pixie Dust +
Bowl ->
Ambrosia
Flint + #forge:rods/wooden +
Amphithere Feather ->
Amphithere Arrow x4- #forge:obsidian x4 +
Oak Planks x2 +
Amphithere Feather x2 + #forge:rods/wooden ->
Amphithere Macuahuitl
Charred Cobblestone x9 ->
Ash
Crafting also produces Banner Patterns from a wide set of mob and dragon materials, each combined with
Paper. The list includes
Amphithere Feather,
Stymphalian Bird Feather,
Dread Shard,
Eye of Cyclops,
Pixie Wings,
Feather,
Fire Dragon Heart,
Dragon Skull,
Gorgon Head,
Hippocampus Fin,
Hippogryph Skull,
Ice Dragon Heart,
Lightning Dragon Heart,
Siren Tear,
Sea Serpent Fang,
Troll Tusk, and
Weezer. Note that
Dragon Skull appears multiple times in the recipe list, once alongside each of the dragon heart variants.
Smelting
Smelting has 16 recipes. Several of them thaw frozen blocks back into their normal forms:
Frozen Cobblestone ->
Cobblestone
Frozen Dirt ->
Dirt
Frozen Dirt Path ->
Dirt Path
Frozen Gravel ->
Gravel
Frozen Stone ->
Stone
Frozen Grass -> grass
Frozen Splinters ->
Stick
Smelting also handles ore and metal processing, plus a few specialty conversions:
Sapphire Ore ->
Sapphire
Deepslate Silver Ore ->
Silver Ingot
Silver Ore ->
Silver Ingot
Raw Silver ->
Silver Ingot
Silver Pickaxe ->
Silver Nugget
Copper Pickaxe ->
Copper Nugget
Dreadstone Bricks ->
Cracked Dreadstone Bricks
Hardened Desert Myrmex Resin ->
Desert Myrmex Resin Glass
Hardened Jungle Myrmex Resin ->
Jungle Myrmex Resin Glass
Blasting
Blasting has 6 recipes and overlaps heavily with Smelting. The examples given are:
Copper Pickaxe ->
Copper Nugget
Sapphire Ore ->
Sapphire
Deepslate Silver Ore ->
Silver Ingot
Silver Ore ->
Silver Ingot
Raw Silver ->
Silver Ingot
Silver Pickaxe ->
Silver Nugget
If you already have a blast furnace, the ore and tool recycling recipes above are the ones to run through it.
Stonecutting
Stonecutting has 5 recipes, with the examples listed as a partial set. Use the stonecutter for the stone-family conversions you need rather than crafting them by hand.
Where to Explore
Three structures are documented with their generation rules:
- Gorgon Temple — generates in #iceandfire:has_structure/gorgon_temple, with one attempt per 32x32 chunk region and at least 12 chunks between placements.
- Graveyard — generates in #iceandfire:has_structure/graveyard, with one attempt per 28x28 chunk region and at least 8 chunks between placements.
- Mausoleum — generates in #iceandfire:has_structure/mausoleum, with one attempt per 32x32 chunk region and at least 12 chunks between placements.
The Graveyard is the most densely placed of the three, since its region is smaller and its minimum spacing is shorter. The Gorgon Temple and Mausoleum share identical placement rules, so expect them at similar distances from one another.
Putting It Together
Start by gathering the base materials the recipes call for, then decide which station handles each conversion. The Dragonforge covers dragonsteel, Crafting covers the bulk of gear, banners, and utility items, and Smelting, Blasting, and Stonecutting handle the refining steps. When you head out to explore, the Gorgon Temple, Graveyard, and Mausoleum are the structures with known generation rules, so plan travel around their spacing if you are hunting for them.