Industrial Foregoing Farming: Mobs, Animals, and Plants
Industrial Foregoing shines at automating farms of every kind. This guide covers its mob, animal and plant machines.
Mob and animal farms
The mod automates living resources: machines slaughter mobs for drops, and animal machines breed and harvest livestock without you lifting a finger. A Mob Crusher-style machine kills entities in range for their drops and experience, powered by RF.
Plant farming
Plant machines handle crops and trees: a gatherer harvests mature plants and trees in its area, while a sower replants them, giving a closed-loop farm. There is even a machine that duplicates fungi — requiring water for overworld fungi and lava for nether fungi at a small RF cost.
Water and fishing
A water condenser generates water when placed next to at least two source blocks, feeding your other machines, and a fishing machine placed over a 3x3, one-deep pool automatically catches fish and other loot. Because every machine runs on RF and works in an area, the pattern is the same throughout: supply power, define the region, and let Industrial Foregoing farm it for you.
Covers the mod's in-game guide topics: