Iron's Spells 'n Spellbooks: The Arcane Anvil and Progression
Progression in Iron's Spells 'n Spellbooks runs through better inks, the Arcane Anvil and upgrades. This guide covers how to grow your power.
The Arcane Anvil
Nothing else the mod adds comes close to the
Arcane Anvil as a workstation. Four jobs run through it: raising a scroll's level, improving a set of armour, improving a spell book, and binding a spell into a weapon. It becomes the center of your magical crafting once you move beyond basic scrolls.
Ink rarity and legendary spells
Inks climb from common through uncommon, rare and epic to
legendary ink, which crafts the most powerful spells. Some spells have multiple legendary levels, requiring the Arcane Anvil to raise them further. The best inks come from magic treasure and slain spellcasting mobs.
Late-game power
Two systems mark the late game:
- The
Scroll Forge, unlocked on reaching nether-level resources, opens a new dynamic for gaining power. - The best craftable spell books are joined by the
ruined book found in Ancient Cities.
Upgrading is where progression ends. Armour and spell books both accept it out of the box, so a finished loadout is upgraded wizard armour, an upgraded book, and weapons carrying spells.
Scrolls and spell books
Scrolls turn up in chests, drop from mobs and can also be crafted. Each holds one spell at a fixed level, much like an enchanted book, and the Arcane Anvil raises that level by combining a scroll with another of the same spell.
Spell books come in two kinds. Craftable ones climb through tiers built from vanilla and arcane materials, and each tier adds slots on top of its other bonuses, so a later book holds more spells and casts them harder. Unique spell books cannot be made at all. They drop rarely from particular mobs with their spells already inscribed, and those spells can be neither removed nor edited — the trade for their power is that you take the book as it comes.
Where the best materials come from
The strongest inks are not crafted from anything you farm early. They come out of magic treasure and off the bodies of spellcasting mobs, which makes hunting casters a progression step in itself rather than a detour. The
ruined book from an Ancient City sits alongside the best craftable spell books, so a late-game loadout is usually assembled from what you found as much as from what you built.
Spell Book
Scroll