Debug Renderers
feature
Overview
The Debug Renderers feature turns on various debug messages in the game console and controls the Debug Data Service, which can be activated in single player or through operator privileges. Its main toggle switches all associated vanilla debug renderers on or off together. Individual renderers cover things like sky light, block outlines, chunk section octrees, paths, and visibility, along with entity hitboxes, entity block intersections, points of interest, and skylight sections. Separate toggles also control rendering for collision boxes, height maps, neighbor updates, pathfinding, solid faces, and water.
Options
- Debug Sky Light Enabled
- Debug Block Outline Enabled
- Debug Chunk Section Octree
- Debug Chunk Section Paths
- Debug Chunk Section Visibility
- Debug Data Main Toggle
- Debug Entity Block Intersection Enabled
- Debug Entity Hitboxes Enabled
- Debug Points of Interest Enabled
- Debug Skylight Sections Enabled
- Toggled Collision Boxes debug rendering to
- Toggled Height Map debug rendering to
- Toggled Neighbor Update debug rendering to
- Toggled Pathfinding debug rendering to
- Toggled Solid Faces debug rendering to
- Toggled Water debug rendering to
In-game interface text.