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MiniHUD Wiki › Features › Overlay Renderers

Overlay Renderers

feature

Overview

The Overlay Renderers feature controls the colors and rendering behavior of various in-world overlays. It lets you set colors for things like beacon and conduit ranges, block grids, slime chunks, spawn chunks, and light levels. It also offers options such as render-through modes, spawnability checks, and radius settings for certain overlays.

Options

  • Color for the block grid overlay
  • Color for the Conduit Range overlay
  • Color for the region file overlay
  • Color for the slime chunks overlay
  • Color for the spawnable sub-chunks overlay
  • Toggle the Beacon Range overlay renderer
  • Toggle the Biome Border overlay renderer
  • Toggle the Block Grid overlay renderer
  • Toggle the Conduit Range overlay renderer
  • Toggle the Light Level overlay renderer
  • Toggle the region file border overlay renderer
  • Toggle the Slime Chunk overlay renderer
  • Toggle the spawnable column heights overlay renderer
  • Beacon Range overlay
  • Biome Border overlay
  • Block Grid overlay
  • Conduit Range overlay
  • Light Level overlay
  • Random Ticked Chunks (fixed) overlay
  • Random Ticked Chunks (player-following) overlay
  • Region File Border overlay
  • Slime Chunks overlay
  • Spawn Chunks (player-following, would-be) overlay
  • Spawn Chunks (real) overlay
  • Spawnable column heights overlay

In-game interface text.