Overlay Renderers
feature
Overview
The Overlay Renderers feature controls the colors and rendering behavior of various in-world overlays. It lets you set colors for things like beacon and conduit ranges, block grids, slime chunks, spawn chunks, and light levels. It also offers options such as render-through modes, spawnability checks, and radius settings for certain overlays.
Options
- Color for the block grid overlay
- Color for the Conduit Range overlay
- Color for the region file overlay
- Color for the slime chunks overlay
- Color for the spawnable sub-chunks overlay
- Toggle the Beacon Range overlay renderer
- Toggle the Biome Border overlay renderer
- Toggle the Block Grid overlay renderer
- Toggle the Conduit Range overlay renderer
- Toggle the Light Level overlay renderer
- Toggle the region file border overlay renderer
- Toggle the Slime Chunk overlay renderer
- Toggle the spawnable column heights overlay renderer
- Beacon Range overlay
- Biome Border overlay
- Block Grid overlay
- Conduit Range overlay
- Light Level overlay
- Random Ticked Chunks (fixed) overlay
- Random Ticked Chunks (player-following) overlay
- Region File Border overlay
- Slime Chunks overlay
- Spawn Chunks (player-following, would-be) overlay
- Spawn Chunks (real) overlay
- Spawnable column heights overlay
In-game interface text.