Shape Renderer
feature
Overview
The Shape Renderer lets you draw and customize geometric shapes such as boxes, circles, lines, and spheres, with each shape's color adjustable through its own settings screen. It also provides controls to relocate the active shape to your position and to open an editor for the chosen shape. Additionally, it can display the current particle count and toggle a wide range of vanilla debug renderers, some of which need operator permissions on a server.
Options
- Toggles the vanilla Block Light Debug renderer
- Toggles the vanilla Block Outline Debug renderer
- Toggles the vanilla Chunk Border debug renderer
- Toggles the vanilla Chunk Debug debug renderer
- Toggles the vanilla Chunk Loading debug renderer
- Toggles the vanilla Chunk Occlusion debug renderer
- Toggles the vanilla Chunk Section Octree renderer
- Toggles the vanilla Chunk Section Paths renderer
- Toggles the vanilla Chunk Section Visibility renderer
- Toggles the vanilla Entity Hitboxes Debug renderer
- Toggles the vanilla Heightmap debug renderer
- Toggles the vanilla Light debug renderer
- Toggles the vanilla Octree debug renderer
- Toggles the vanilla Sky Light Debug renderer
- Toggles the vanilla Skylight debug renderer
- Toggles the vanilla Skylight Sections Debug renderer
- Toggles the vanilla Supporting Block debug renderer
- Toggles the vanilla Village debug renderer
- Toggles the vanilla Water debug renderer
- Toggles the vanilla World Gen debug renderer
- The main toggle for the shape renderer
- Renderer Toggle hotkeys
In-game interface text.