World Presets
feature
Overview
The World Presets feature provides ready-made world generation options, including saved defaults and customized presets. It offers worlds based on terrain from many older versions, such as Classic, Indev, Infdev, Alpha, and Beta, along with later Release versions. Some presets describe distinctive landscapes like archipelagos, submerged oceans, floating islands, mountains, or limited-size worlds. It also includes an option to reset world settings to default and shows a message when no presets match.
Options
- Moderner Beta saved default presets
- Moderner Beta World Presets
- No matching presets
- Customized presets for Beta world generation
- Customize presets for Release world generation
- Old Infdev Terrain Noise
- Uniform Bedrock Generation
- Moderner Beta Configuration
- Classic 0.0.14a_08
- Beta 1.9 Prerelease 3
- Bedrock Edition 1.2
- Bedrock Edition 1.17
- Beta Caver's Delight
- Beta Mountain Madness
- Beta Caves of Chaos
- Beta Survival Island
- Legacy Console Classic
- Legacy Console Small
- Legacy Console Medium
- Legacy Console Large
- Snow ain't Snowier
- Beta 1.8.1 (Large Biomes)
- Beta 1.9 Prerelease 3 (Large Biomes)
- 1.0.0 (Large Biomes)
- 1.1 (Large Biomes)
- 1.2.5 (Large Biomes)
- 1.6.4 (Large Biomes)
- 1.12.2 (Large Biomes)
- 1.17.1 (Large Biomes)
- Release Hybrid (Large Biomes)
- Snow ain't Snowier (Large Biomes)
- Beta 1.8.1 (AMPLIFIED)
- Beta 1.9 Prerelease 3 (AMPLIFIED)
- 1.12.2 (AMPLIFIED)
- 1.17.1 (AMPLIFIED)
- Release Hybrid (AMPLIFIED)
- Snow ain't Snowier (AMPLIFIED)
- Early Release (Large Biomes)
- Early Release (AMPLIFIED)
- Generate Modern Caves
- Force Beta Canyons
- Horizontal Noise Size
- Vertical Noise Size
- Scale Height with Climate
- Array Surface Noise
- Simplex Surface Noise
- Pocket Edition RNG
- Perlin Noise Settings
- Random Noise Offsets
- Alpha 2D Noise Sampling
- Infdev Noise Scaling
- Noise Overflow Point
- Depth Noise Scale X
- Depth Noise Scale Z
- Main Noise Scale X
- Main Noise Scale Y
- Main Noise Scale Z
- Density Under-Dampening
- Forest Noise Octaves
- Bottom Slide Target
- Bottom Slide Offset
- Depth Noise Enabled
- Scale Noise Enabled
- Height Variation Scale
- Negative Depth Influence
- Positive Depth Dampening
- Negative Depth Dampening
- Negative Depth Flattening
- Modify Only Positive Depth
- Surface Properties
- Flip Noise Coordinates
- Beach Noise Enabled
- Gravel Beach Scale
- Surface Noise Scale
- Generate Sandstone
- Gravel Ocean Bed Depth
- Legacy Badlands Bands
- Height Noise Scale
- Selector Noise Scale
- Min Height Dampening
- Max Height Dampening
- Selector Noise Octaves
- Height Under-Dampening
- Sand Beach Threshold
- Sand Beach Under Air
- Sand Beach Under Fluid
- Prioritize Gravel Beaches
- Uniform Lava Heights
- Generate Outer Islands
- Ocean Slide Target
- Center Island Shape
- Center Island Radius
- Center Island Falloff
- Center Ocean Radius
- Center Ocean Falloff
- Outer Island Scale
- Outer Island Offset
- 32-bit Layer Seeds
- Climate Distribution
- Temperature Height Scaling
- Min Y = 0, pre-1.18 ore gen
- Beta Climatic Colors
- Apply to Vegetation
- PE Climatic Colors
- Beta Fractal Climatic Colors
- Use Beta Sky Colors
- Use Beta Water Colors
- Use Beta Sky Colors for PE
- Use Beta Water Colors for PE
- Use Beta Fractal Sky Colors
- Use Beta Fractal Water Colors
- Beta Seasonal Forest
- Beta Lukewarm Ocean
- PE Seasonal Forest
- Late Beta Extreme Hills
- Late Beta Ice Plains
- Late Beta Swampland
- Early Release Extreme Hills
- Early Release Ice Plains
- Early Release Swampland
- Early Release Taiga
In-game interface text.