MC-WIKI.net
Not Enough Vulkan Wiki › Guides › Customizing Not Enough Vulkan's On-Screen Interface Elements

Customizing Not Enough Vulkan's On-Screen Interface Elements

guide

Not Enough Vulkan lets you control several parts of the on-screen interface, including the FPS and coordinates overlay, the debug HUD, popups, and tooltips.

The FPS and Coordinates Overlay

This overlay is a small readout drawn in a corner of the screen. Three separate toggles decide what it contains: one shows your current frame rate, one shows your position in the world, and one adds extra frame rate statistics — a maximum, an average, and a minimum — next to the current value.

Two more settings shape how the overlay looks. The corner setting picks which corner of the screen the readout occupies. The readability setting changes its appearance, with three choices: plain white text, white text on a debug-style background, or white text with a shadow.

If the game reports that coordinates are unavailable because reduced debug information is enabled, the position readout cannot display.

The Debug HUD

The debug HUD is the detailed information screen. Steady Debug HUD Refresh makes it update at a fixed rate instead of continuously, and Steady Debug HUD Refresh Interval sets that rate in ticks.

Light Updates Warning turns off the messages about light updates that appear in the debug HUD. Only do this if you understand how light updates affect performance and visual correctness. A related setting controls whether lighting updates are processed at all; turning that off can leave lighting incorrect in newly generated chunks, so only disable it with that risk in mind.

Toasts

Toasts are the popups that slide in at the edge of the screen. Separate toggles control each kind: advancement popups, recipe popups, tutorial popups, and system popups. One combined toggle shows advancement and recipe popups together.

Tooltips and Name Tags

Advanced Item Tooltips adds an item's identifier and durability to its tooltip. Item Frame Name Tag displays name tags on item frames.

Other Interface Elements

Several toggles govern what is drawn in the world: player name tags, item frames, paintings, armor stands, beacon beams, the enchanting table book, and piston extension animations. Limit Beacon Beam Height keeps beacon beams within the world's maximum height. Item Frame Name Tag is covered above.

Disable Camera Smoothing When Sneaking stops the camera from easing while you sneak. Prevent Shader Effects stops vanilla shader effects, such as the distortion seen while spectating certain creatures, from loading.

Visual and Performance Options

sodium-extra brings many of OptiFine's visual extras to Sodium, along with bug fixes and performance options Sodium does not yet offer — features that would not fit inside Sodium itself.

Particle toggles let you switch individual particle types on or off, covering effects from beacons, villagers, soul sand valleys, barriers, block breaking, creaking hearts, and many more. There are also toggles for all particles, all animations, and individual animation groups such as fire, lava, portals, sculk sensors, water, and blocks.

Fog settings include Multi Dimension Fog, which enables per-dimension fog sliders; when it is off, a single fog slider applies to every dimension. After changing it, close and reopen the menu so the sliders refresh. Fog distance values run from 0 (vanilla behavior) through 1–32 chunks, up to 33, which effectively removes fog.

Other options cover cloud distance and height, rain and snow rendering, biome-based coloring, linear biome color blending, a faster random function for block rendering, fullscreen resolution, V-Sync behavior, and reduced resolution on macOS Retina displays, which requires a restart.

A suggestion appears recommending Reese's Sodium Options alongside Sodium Extra, since Sodium's video options screen can become hard to navigate as features grow.