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Not Enough Vulkan Wiki › Features › Particle Effects

Particle Effects

feature

Overview

Particle Effects governs the visual particle and fog systems in the game. It covers particles from beacons, explosions, mob deaths, heat and magic sources, water splashes, and ambient effects like soul sand valley wisps and bubble columns. It also manages fog from dimension effects and boss areas, renders all fog, and controls the render-distance border fade.

Options

  • Steady Debug HUD Refresh Interval
  • Advanced Item Tooltips
  • Advancement Toasts
  • Ambient Entity Effect
  • Campfire Cosy Smoke
  • Campfire Signal Smoke
  • Dripping Dripstone Lava
  • Dripping Dripstone Water
  • Dripping Obsidian Tear
  • Dust Color Transition
  • Falling Dripstone Lava
  • Falling Dripstone Water
  • Falling Obsidian Tear
  • Falling Spore Blossom
  • Gust Emitter Large
  • Gust Emitter Small
  • Landing Obsidian Tear
  • Trial Spawner Detection
  • Trial Spawner Detection Ominous
  • Enchanting Table Book
  • - Environment Start
  • Item Frame Name Tag
  • Light Updates Warning
  • Limit Beacon Beam Height
  • Use Linear Flat Color Blender
  • Reduce Resolution on macOS
  • Light updates disabled
  • Suggestion: Install Reese’s Sodium Options

In-game interface text.