Rendering Performance
feature
Overview
Culling degenerate triangles and enabling asynchronous chunk loading both improve performance, with the latter especially reducing frame time while moving at higher render distances. The mod automatically sets a GPU memory limit based on available VRAM, culling chunks once that limit is reached. Translucency sorting offers several levels with varying tradeoffs between visual quality and performance impact.
Options
- Cull degenerate triangles for better performance
- Better performance when enabled
- Automatic memory limit
- Translucency Sorting
- Region Keep Distance
- Enables temporal coherence
- Removes artifacting when turning around
- Use sodium vertex format
- Cull degenerate triangles
- Use NV fragment shader barycentric
- Should fog be rendered
In-game interface text.