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Oculus Wiki › Features › Shader Pack Management

Shader Pack Management

feature

Overview

Oculus lets you manage shader packs through a dedicated selection screen with options to open the pack folder, adjust pack settings, view the pack list, and refresh packs. It supports adding and importing packs, importing or exporting shader settings, and toggling shaders on or off, while warning when a pack is invalid, already present, or incompatible. The feature also reports load failures, unsupported GPU features, and known macOS issues, and it notes that a pack may lock the shadow render distance.

Controls

  • + Drag and Drop Shader Packs to add
  • Hold SHIFT and click to reset

Options

  • Refresh Shader Packs
  • Added Shader Pack ""
  • Added Shader Packs
  • Files were not valid Shader Packs
  • "" is not a valid Shader Pack
  • Could not add Shader Pack ""
  • Failed to import Shader Settings file ""
  • Imported Shader Settings from ""
  • Shaderpack Selection Screen
  • Wireframe (SP only)
  • Shaders: No Packs Present
  • Import settings from file
  • Export applied settings to file
  • Max Shadow Distance

In-game interface text.