Jujutsu Craft Biomes and Structures Guide
Jujutsu Craft biomes and structures determine where the mod's key locations appear in your world. Most of the mod's builds share a single broad biome list, while one cursed spirit site sits apart in the cold. Knowing the spawn spacing behind each structure helps you plan searches instead of wandering blindly.
The Shared Biome List
Nearly every structure in the mod draws from the same set of biomes: plains, snowy_plains, sunflower_plains, birch_forest, crimson_forest, dark_forest, flower_forest, forest, old_growth_birch_forest, warped_forest, windswept_forest, savanna, savanna_plateau, cherry_grove, grove, mangrove_swamp, meadow, old_growth_pine_taiga, old_growth_spruce_taiga, sparse_jungle, swamp, and taiga. If you are hunting any of the buildings below, start in one of these.
Cursed Spirit Manipulation
This site is the exception. It generates in a snowy climate at temperature 0, and no rain falls there. Look for it in cold, snow-covered terrain rather than the temperate biomes the other structures favor.
Broken House 1
Broken House 1 generates in the desert, the only structure here tied to that biome. Placement allows one attempt per 64x64 chunk region, with attempts at least 48 chunks apart.
Gate 1
Gate 1 uses the shared biome list. It gets one placement attempt per 96x96 chunk region, and attempts stay at least 80 chunks apart.
The Graveyards
Graveyard 1 and Graveyard 2 both use the shared biome list with one attempt per 96x96 chunk region, at least 80 chunks apart. Graveyard 3 is denser: one attempt per 48x48 chunk region, at least 24 chunks apart.
Gymnasium
Gymnasium uses the shared biome list. Placement allows one attempt per 150x150 chunk region, with attempts at least 130 chunks apart, making it one of the rarer finds.
House Zenin
House Zenin uses the shared biome list. It gets one attempt per 256x256 chunk region, at least 80 chunks apart.
Kumiya Atelier
Kumiya Atelier uses the shared biome list. Placement allows one attempt per 66x66 chunk region, at least 57 chunks apart.
Parking
Parking uses the shared biome list. It gets one attempt per 100x100 chunk region, at least 50 chunks apart.
Reformatory
Reformatory uses the shared biome list. Placement allows one attempt per 96x96 chunk region, at least 80 chunks apart.
School 1
School 1 uses the shared biome list. It gets one attempt per 256x256 chunk region, at least 200 chunks apart, the widest spacing of any structure covered here.
Shopping Street
Shopping Street uses the shared biome list. Placement allows one attempt per 128x128 chunk region, at least 96 chunks apart.
Temple Tower
Temple Tower uses the shared biome list. It gets one attempt per 144x144 chunk region, at least 125 chunks apart.
The Villages
Village Heian uses the shared biome list with one attempt per 101x101 chunk region, at least 67 chunks apart. Village Heisei also uses the shared biome list, with one attempt per 109x109 chunk region, at least 75 chunks apart.
Wooden Temple
Wooden Temple uses the shared biome list. Placement allows one attempt per 96x96 chunk region, at least 80 chunks apart.
Mineshafts
Mineshaft and Mineshaft Mesa each replace the vanilla structure sharing the same id.
Crafting Recipes
The mod's crafting includes 11 recipes. Useful examples: three
White Wool make a
Blindfold (Bandage), and three
Black Wool make a
Blindfold (Black). An
Iron Ingot plus
Gunpowder yields four
Bullet. A single
White Wool makes a
Doll. Three
Paper plus a
Stick make a
Harisen. Four
Human Stock make a
Human Car. Two
Iron Nugget make four
Nail. Three stained glass from the forge stained glass tag make
Sunglasses.
Takuma Ino's Hood also appears in two separate recipes.
Search Tips
Because most structures share one biome list, the practical difference between them is spacing, not biome. Denser entries like Graveyard 3 turn up far more often than wide-spaced ones like School 1 or Gymnasium. For the desert-only Broken House 1, head to desert terrain. For the snowy site, search cold regions where rain never falls.
Covers the mod’s in-game guide topics: Cursed Spirit Manipulation Broken House 1 Gate 1 Graveyard 1 Graveyard 2 Graveyard 3