Opening the Particle Core Interface and Reading Its Settings
Particle Core is a performance mod for Minecraft that manages how particles behave on your client. You do not craft anything to use it. Everything happens through its own interface and hotkeys, so the first thing to learn is how to reach that interface.
Opening the Interface
The mod's settings live in a screen you bring up with a hotkey. That key is not assigned by default information here, so open your controls menu and bind the Particle Core screen to whichever key you prefer. Once bound, pressing it opens the interface. Inside, settings are grouped as labeled entries, and each entry carries a description line explaining what it does and how much it affects performance.
The Layout at a Glance
The screen presents a list of toggles and value fields. Descriptions mark impact levels as HIGH, Medium, Low, or Non-Performance, so you can tell at a glance which options matter most for frame rate. Toggles use true or false. Sliders and number fields accept values within a stated range.
The Master Switch
Disable All Particles is the blunt instrument. Its description carries an impact rating of HIGH and a true/false toggle. When enabled, every particle on your client stops appearing. Nothing else on the screen matters if this is on.
Culling Options
Particle Culling Blacklist is rated Non-Performance. It holds particles that culling should skip entirely. This protects particles that behave oddly under culling, especially when culling is aggressive. Very large particles are a good candidate for this list.
The culling mode itself is rated HIGH impact. Turning culling off costs a large amount of performance. The available modes are:
- A mode that ignores culling completely, which the description advises against unless you truly need it.
- A mode that tests particles at their midpoint. This gives the best performance, though it can remove particles that are only partly on screen. The description calls this rarely noticeable and suggests the next option if it bothers you.
- A mode that tests the outer edges of a particle's bounding box. This still performs well and reduces particles popping out at the screen edge.
Count and Distance
Max Particle Count is rated Medium. It caps how many particles can exist at once, with a default of 16,384 and a range running from zero up to roughly two billion.
Particle Render Distance is also Medium. It scales how far particles draw, relative to your block render distance, and takes a value from 0.1 to 1.0. At 1, particles use your full render distance. At 0.5 with a render distance of 12 chunks, particles only appear 6 chunks out.
By-Type Reductions
By-Type Reductions is rated Medium. It lets you lower or switch off specific particle types. As the description illustrates, setting a type such as smoke to 0.3 makes smoke and campfire particles appear at roughly a third of their usual rate.
Ticking
Async Particle Ticking is a true/false option, on by default. When on, particles update away from the client's main loop, which can introduce instability. The mod attempts to switch this off automatically if problems appear; if that fails, do it yourself. With few particles present, the mod ticks them normally anyway to avoid pointless overhead.
Potion Particles
Disable Potion Particles is rated Low impact and offers several degrees of removal: none, only those from other players, only your own, only those from non-player mobs, or every potion particle.
Fine-Tuning Dials
Reduce DECREASED Chance is rated Low and takes a value from 0.0 to 1.0. It acts as a dial between particle modes, scaling particles down when the game is in ALL mode or in DECREASED mode depending on the value you set.