Particle Culling
feature
Overview
Particle Culling is a high-impact performance feature that removes particles from rendering to improve performance. It can be disabled entirely, though this is not recommended unless necessary, and it supports a blacklist for particles that should be ignored by culling, such as very large particles or those that behave strangely under aggressive culling. Individual particle types can also be reduced or disabled, for example setting a type to 0.3 makes it spawn at a fraction of its normal rate.
Options
- Max Particle Count
- Async Particle Ticking
- Particle Culling Blacklist
- Particle Render Distance
- By-Type Reductions
- Reduce DECREASED Chance
In-game interface text.