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Particle Rain Wiki › Features › Particle Appearance

Particle Appearance

feature

Overview

The Particle Appearance feature governs how many particles appear and how far they are drawn, covering both maximum amounts and density during thunderstorms, along with separate render distances for sky and surface particles. It also controls individual particle traits such as the identifier string used in commands and translations, spawn frequency relative to overall density, and rotation per tick. Additional options let a particle keep a constant on-screen size by scaling with distance, or adopt the resolution of the campfire smoke particle. Separate settings exist for streak, ripple, and mist particle types.

Options

  • Particle Rain Config
  • Maximum particle amount
  • Particle density during thunderstorms
  • Sky particle render distance
  • Surface particle render distance
  • Streak Particle Options
  • Ripple Particle Options
  • Mist Particle Options

In-game interface text.