Ocean & Liquid Physics
feature
Overview
Ocean and liquid physics let players experience more realistic water movement, including waves and wind effects while sailing, along with surface ripples around entities when ocean physics are active. The system can simulate liquid motion using the graphics card, with adjustable thickness and particle size, and offers optional visual refinements such as smoother waves through triangle subdivision and a detailed multi-cascade ocean surface. Some ocean physics features are noted as incompatible with certain rendering setups, and the liquid simulation is currently in beta and intended mainly for cinematics or testing.
Controls
- Hold Shift and right-click with a stick in your hand to create or remove liquid sources.
Options
- Ocean Foam Opacity
- Liquid Settings (PRO VERSION REQUIRED)
- Liquid Blur Passes
- Liquid Particle Size
- Liquid CPU Threads
- Liquid Max Source Distance (Blocks)
- Ocean Splash Volume
- Ocean Tessellation
In-game interface text.