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Physics Mod Wiki › Features › Physics Settings

Physics Settings

feature

Overview

Physics Settings is where you control how the mod's simulated physics behave in your world. It lets you set limits such as how many physics objects may exist at once and how many processor threads are used, along with various particle options. You can also adjust the pace of the simulation, including slow motion, and enable physics for things like dropped items, breaking items, and particles from sprinting, eating, or cracks. Some options, like collapse settings, can only be changed outside of singleplayer.

Controls

  • Enter your Physics Mod Code (press the button to get the code)
  • Click anywhere to select
  • Hold Shift and right-click with a stick in your hand to create or remove liquid sources.

Options

  • Verifying Physics Mod copy
  • Physics Max Objects
  • Dropped Item Physics
  • Physics CPU Threads
  • Item Break Physics
  • Crack Particle Physics
  • Sprint Particle Physics
  • Eat Particle Physics
  • Physics Objects Scale
  • Fishing Line Physics
  • Physics Impact Volume
  • Toggle All Physics
  • Burning Physics Bodies
  • Physics Mod Quick Setup
  • Options -> Physics Settings
  • SUPPORT DEVELOPMENT
  • MC Break Particles
  • Dropped Item Rotation Speed
  • PVP Server Compatibility
  • Lifetime (Particles)
  • Activation Distance
  • Ripples Resolution
  • Rain Puddle Amount
  • Wave distance to shore
  • Load Distance (Blocks)
  • Max. Loaded Blocks
  • Fishing Line Length
  • Select Body Part for
  • Projectile Settings
  • Projectile Settings (PRO VERSION REQUIRED)
  • Lifetime (Projectiles)
  • Snow Settings (PRO VERSION REQUIRED)
  • Enable/Disable whether the snow has smooth shading
  • Despawn Animation Settings
  • Smoke Settings (PRO VERSION REQUIRED)
  • Max. Particle Amount
  • Select the shaderpack that you are using
  • Particle Opacities
  • Drop collapsed items
  • Collapse Speed (Ticks)
  • Collapse Limit (Blocks)
  • Tessellation Distance
  • Rain Splash Particles
  • World Particle Capacity
  • Compute Simulation
  • Max. Particles per Source
  • Active Snow Blocks
  • Smoke in the Nether
  • Quick setup complete
  • You can find more detailed settings under
  • Collapsing Structures

In-game interface text.