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Embeddium (Rubidium) Extra Wiki › Features › Particle Effects

Particle Effects

feature

Overview

The Particle Effects feature lets you toggle specific visual particle types on or off, covering things like biome ambience in crimson and warped forests, spore blossom drips, campfire smoke, cherry leaf petals, bubble pops, and barrier or light displays. It also governs effects tied to status effects, lingering potions, tipped arrows, trading, and withered armor, plus firework trails and explosions and the trail left when dolphins track shipwrecks and underwater ruins. Choosing the minimal particle setting reduces certain effects, such as lingering potion particles and firework trails.

Options

  • Fog Start Multiplier
  • Multi Dimension Fog
  • Steady Debug Hud Refresh Interval
  • Ambient Entity Effect
  • Campfire Cosy Smoke
  • Campfire Signal Smoke
  • Dripping Dripstone Lava
  • Dripping Dripstone Water
  • Dripping Obsidian Tear
  • Dust Color Transition
  • Falling Dripstone Lava
  • Falling Dripstone Water
  • Falling Obsidian Tear
  • Falling Spore Blossom
  • Gust Emitter Large
  • Gust Emitter Small
  • Landing Obsidian Tear
  • Trial Spawner Detection
  • Trial Spawner Detection Omnius
  • Advanced Item Tooltips
  • Advancement Toasts
  • Enchanting Table Book
  • Item Frame Name Tag
  • Limit Beacon Beam Height
  • Use Linear Flat Color Blender
  • Reduce Resolution on macOS
  • (max. / avg. / min. )
  • Light updates disabled
  • Suggestion: Install Reese's Embeddium Options

In-game interface text.