Dynamic Light Sources
feature
Overview
Dynamic Light Sources lets items, creatures, and block entities cast light in the world, so a player carrying a torch illuminates the surrounding area. It can be applied selectively to entities, block entities, and first-person view, with separate handling for creepers and TNT. A water sensitivity check can prevent certain submerged items from giving off light. The feature also offers a smooth mode that trails slightly behind but reduces how often lighting is recalculated.
Options
- Dynamic Light Sources
- Dynamic Entity Lighting
- Dynamic Block Entity Lighting
- Water Sensitivity Check
- TNT Lighting Quality
- Creeper Lighting Quality
- SodiumDynamicLights Settings
- Extinguish When Underwater
In-game interface text.