Particle Effects
feature
Overview
The Particle Effects feature in Sodium Extra lets you toggle specific in-game particle types on or off, covering everything from beacon and explosion effects to mob death, heat, magic, and water-related particles. It also controls fog rendering and can stop vanilla shader effects from loading. Additionally, it manages debug HUD options such as the overlay corner, coordinate and FPS displays, refresh timing, and overlay readability.
Options
- Steady Debug HUD Refresh Interval
- Ambient Entity Effect
- Campfire Cosy Smoke
- Campfire Signal Smoke
- Dripping Dripstone Lava
- Dripping Dripstone Water
- Dripping Obsidian Tear
- Dust Color Transition
- Falling Dripstone Lava
- Falling Dripstone Water
- Falling Obsidian Tear
- Falling Spore Blossom
- Gust Emitter Large
- Gust Emitter Small
- Landing Obsidian Tear
- Trial Spawner Detection
- Trial Spawner Detection Ominous
- Advanced Item Tooltips
- Advancement Toasts
- Cloud Height Override
- Enchanting Table Book
- - Environment Start
- Item Frame Name Tag
- Light Updates Warning
- Wayland/XWayland Fullscreen Resolution
- Limit Beacon Beam Height
- Use Linear Flat Color Blender
- Panini Projection Strength
- Reduce Resolution on macOS
- Light updates disabled
- Suggestion: Install Reese’s Sodium Options
In-game interface text.